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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: How do you use FMB | |||
I use it all the time |
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40 | 27.21% |
I use it occasionally |
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57 | 38.78% |
I tried it a few times and didn't like |
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16 | 10.88% |
I've never tried it |
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34 | 23.13% |
Voters: 147. You may not vote on this poll |
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#1
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How about I have tried it but will need some serious documentation on how to use it.
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#2
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Since first IL-2 OFFICIAL documentation of FMB is a joke. Trial and error is boring if we have a life. |
#3
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I use the IL2 FMB a lot, but have yet to make sense out of the CLOD FMB.
I enjoy making DF missions based at least on historical plane sets and locations, and have done a lot of them for the BlitzPigs and friends. But in CLOD i fire up the FMB and my head explodes, or I'm reduced to a fumbling drooler. I readily admit I am totally lost.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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I use it occasionally to create custom missions for testing/training on specific scenarios. For example, instead of having to start a free flight mission to train my bombing techniques, i made a custom mission with complete take-off,cruise, attack, RTB and landing phases, plus some actual targets on the ground and a bit of flak to spice things up.
As for the difficulty of it all, maybe it's a case of acquired habits. I didn't know anything at all about the old IL2 FMB until i convinced a friend to get back into flight sims after a long break of his: i had to make a simple coop mission for us to fly in IL2:1946 with a bit of easy yet diverse targets to try out and a bit of AI action on the side to spice things up, so that i could get him a refresher course on the basics. I went to that community website (http://www.il2-fullmissionbuilder.com/) and followed the video tutorials and i had one up and running in no time at all, us flying a couple of tropical Spit Vbs on the Sicily map with a friendly convoy crossing the straits, an axis coastal battery firing on the merchant ships and the lead escort zig-zagging while returning fire. The aim was to bomb the coastal battery and then shoot down two Ju52s that were executing a supply drop over the same area. I think it took me about two hours total from knowing nothing to getting that mission done. That being said, i didn't have any trouble at all switching to CoD FMB and i think i know the reasons for this: 1) I didn't have to break long time habits of doing things a certain way with the old FMB because i hadn't touched it up until i had to make that coop for my buddy during the last winter. 2) I didn't need to use 100% of the features in the old FMB so i certainly haven't used yet the extra ones in the new FMB either. Documentation is indeed a necessity, but i think that anyone with a basic understanding of the old FMB can certainly use the new one for some quick and dirty mission editing. Most of what's in that tutorial website i linked still applies to the new version after all. The main differences lie in the area of scripting, radar reporting contacts (needs stations and a defined grid) and the fusing of coop and DF into a single MP mode (spawn points now are actually objects you can place on an airfield). |
#5
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I've tried but didn't succeed creating anything else beyond creating a little airport with some lights set up. The people churning out these nice missions have my full respect.
Usability wise, I believe, the current editor is a desaster. Eventually I'll boot it up again and try if I can describe what changes would help me to use it better. |
#6
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all the time,
how else would you make missions for hosting persistent battles with scripts and triggers.
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#7
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The bug that block my use of the FMB on a regular basis is the weather system that is badly documented and also does crash the game when used in certain way.
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#8
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That's because the weather module is unfinished, possibly even pre-beta material.
Luthier once said it would be completely omitted from the initial release, the only reason it's there is that a lot of us asked for it so they gave it to us in a sort of "use at your own risk" way, just to experiment. In other words it's not meant to work well, it's just the early rough draft they were working on and only got released because of community pressure, so that we could experiment with it. ![]() |
#9
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Looks like no one answered what is missing from the new FMB compared to the original IL-2 one? Is it just a myth then?
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