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#1
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From those videos I've seen i think the pilots react way too fast when they are beeing shot down (or maybe I've wrong?), I want a more random system, not like they ejects with exactley 1 sec interval whene the plane spins out of control in the air, that was one of the things that annoyed me in IL2-1946
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#2
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I'd say that as soon as you realise your done for you'ld be trying to get out. Maybe there needs to be random delays in how quickly this can be done, maybe a random number of attempts to get the canopy open or off and similar for safty harneses and depending on what the aircraft is doing actually getting out!
It will be interesting to see how COD handles it! Cheers! |
#3
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#4
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Yep at the moment it takes about half a second. Im sure they will adress this before release.
I also hope they take a look at the way the pilot is seated, it looks a bit odd...leaning back, when in high G its fine but for level flight all the photos ive seen the pilot is leaning forward. Edit...its more about the head leaning back...not the whole body i think.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 02-13-2011 at 10:39 AM. |
#5
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Some variation would be nice, it was almost impossible to get out of a spinning bomber unless you were right next to a hatch. |
#6
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After playing RoF i think that it would be great if, sometimes, you just couldn't get out or it took ages. Especially when you are new.
There was nothing more solemn than taking damage and not being able to do anything as the aircraft plummets. |
#7
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@SQB, I found out in RoF that when your kite catches fire there's something that can be done to survive. Switch the engine off and start a steep dive. If you're lucky, the wings don't come off and the fire gets blown out before you're toast. Surprised me when it happened the first time by accident.
The Il2CoD video's I saw where they did a quick chute opening had the planes fly fairly low. May have had something to do with it. Would be nice if we actually had to pull the ripcord ourselves. Last edited by BigC208; 02-14-2011 at 10:41 PM. |
#8
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by the way, during ww2 not too much pilots has lots of opportunities to bail out. for example Hartmann was shot down 14 times or something. 14 opportunities to "train" bail out... On the other side highly experienced Ivan Kozhedub never bails out. He was excellent ace-pilot but completely unexperienced in "escape" questions... Most of the pilots have only one or two bailouts during their war career. More often they died from airplanr crash truying to bail out, or died instantly from eneby bullets, or never bailed out since never shot down. Only in this game we have mindles bravity and enormous skills of the pilots. Because nobody cares their virtual live. Because you always can press "refly" button. Thats why we all bailed out thousands of times... i dunno how to "train" such ability in real combat environment... Last edited by =WF=RAW; 02-15-2011 at 12:06 PM. |
#9
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#10
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it is about 10 years of my online in il-2. last years i try to "live" with my virtual pilot, not only to gain kills. main tactic is - return to home alive, even without any kill. and it is much more harder, than it is described in memuars of real ww2 pilots for a couple of reasons... the "lust for frag", "mindless ram", "pursuit of heavily wounded target"... e.t.c. you know all of it even better than me %) frankly that's all lyrics. but let's return to the topic - in real combat we have very few opportunities to bail out in comparison of virtual simulator. |
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