Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Parachute ejection (http://forum.fulqrumpublishing.com/showthread.php?t=18695)

johnnypfft 02-13-2011 08:31 AM

Parachute ejection
 
From those videos I've seen i think the pilots react way too fast when they are beeing shot down (or maybe I've wrong?), I want a more random system, not like they ejects with exactley 1 sec interval whene the plane spins out of control in the air, that was one of the things that annoyed me in IL2-1946 :???:

Skoshi Tiger 02-13-2011 10:04 AM

I'd say that as soon as you realise your done for you'ld be trying to get out. Maybe there needs to be random delays in how quickly this can be done, maybe a random number of attempts to get the canopy open or off and similar for safty harneses and depending on what the aircraft is doing actually getting out!

It will be interesting to see how COD handles it!

Cheers!

Sven 02-13-2011 10:21 AM

Quote:

Originally Posted by Skoshi Tiger (Post 223389)
I'd say that as soon as you realise your done for you'ld be trying to get out. Maybe there needs to be random delays in how quickly this can be done, maybe a random number of attempts to get the canopy open or off and similar for safty harneses and depending on what the aircraft is doing actually getting out!

It will be interesting to see how COD handles it!

Cheers!

Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.

furbs 02-13-2011 10:35 AM

Yep at the moment it takes about half a second. Im sure they will adress this before release.
I also hope they take a look at the way the pilot is seated, it looks a bit odd...leaning back, when in high G its fine but for level flight all the photos ive seen the pilot is leaning forward.

Edit...its more about the head leaning back...not the whole body i think.

winny 02-13-2011 12:05 PM

Quote:

Originally Posted by Sven (Post 223390)
Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.

I read about a RAF pilot whose Spitfire was hit by enemy fire, 1st attempt to bail he forgot to open the canopy, then he opened it and tried to get out again only to realise he'd not undone his harness, he got out on the 3rd attempt.

Some variation would be nice, it was almost impossible to get out of a spinning bomber unless you were right next to a hatch.

SQB 02-14-2011 12:00 AM

After playing RoF i think that it would be great if, sometimes, you just couldn't get out or it took ages. Especially when you are new.

There was nothing more solemn than taking damage and not being able to do anything as the aircraft plummets.

BigC208 02-14-2011 10:38 PM

@SQB, I found out in RoF that when your kite catches fire there's something that can be done to survive. Switch the engine off and start a steep dive. If you're lucky, the wings don't come off and the fire gets blown out before you're toast. Surprised me when it happened the first time by accident.

The Il2CoD video's I saw where they did a quick chute opening had the planes fly fairly low. May have had something to do with it. Would be nice if we actually had to pull the ripcord ourselves.

=WF=RAW 02-15-2011 08:04 AM

Quote:

Originally Posted by Sven (Post 223390)
Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.

which experience do you mean? combat experience or bail out experience? to gain quickness in bailing out, your plane must be oftenly shot down. %) Then you will have an opportunity to train you'r bailing out ability.

by the way, during ww2 not too much pilots has lots of opportunities to bail out. for example Hartmann was shot down 14 times or something. 14 opportunities to "train" bail out... On the other side highly experienced Ivan Kozhedub never bails out. He was excellent ace-pilot but completely unexperienced in "escape" questions...
Most of the pilots have only one or two bailouts during their war career. More often they died from airplanr crash truying to bail out, or died instantly from eneby bullets, or never bailed out since never shot down.

Only in this game we have mindles bravity and enormous skills of the pilots. Because nobody cares their virtual live. Because you always can press "refly" button. Thats why we all bailed out thousands of times...

i dunno how to "train" such ability in real combat environment...

Erkki 02-15-2011 09:32 AM

Quote:

Originally Posted by =WF=RAW (Post 224297)
Only in this game we have mindles bravity and enormous skills of the pilots. Because nobody cares their virtual live. Because you always can press "refly" button. Thats why we all bailed out thousands of times...

Not caring about your virtual life always gets you shot down. Hardly "enormous pilot skills". :grin:

=WF=RAW 02-15-2011 11:30 AM

Quote:

Originally Posted by Erkki (Post 224319)
Not caring about your virtual life always gets you shot down. Hardly "enormous pilot skills". :grin:

thats it, but if you overwhelmed by swarm of crazy kamikaze who don't think about anything else, except to gain kill by any cost, even smartest "safety" tactic is useless...

it is about 10 years of my online in il-2. last years i try to "live" with my virtual pilot, not only to gain kills. main tactic is - return to home alive, even without any kill.
and it is much more harder, than it is described in memuars of real ww2 pilots for a couple of reasons... the "lust for frag", "mindless ram", "pursuit of heavily wounded target"... e.t.c. you know all of it even better than me %)

frankly that's all lyrics. but let's return to the topic - in real combat we have very few opportunities to bail out in comparison of virtual simulator.


All times are GMT. The time now is 03:15 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.