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#1
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I'm running the latest ATI drivers 9.11 and if I run the game in OpenGL the menu windows are unreadable. If I switch to DirectX everything runs fine. I recently switched over to Windows 7 from XP MCE SP/3 and the issue also existed with XP. The issue however did not occur when using the 9.10 drivers. Anyone else having this issue?
System specs: Windows 7 Ultimate 32bit Build 7600 Asus P5LP-LE (BIOS 3.19) Pentium D 930 3.0ghz Maxtor 300GB HDD (6L300S0) 2GB RAM PC2-DDR2-5300 667mhz Gigabyte HD Radeon 512mb (CCC-9.11) Sound Blaster Audigy SE (drivers are current) DVD/CD-RW DL HP-840B DVD/CD-ROM |
#2
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Yeah, you're not alone. I'm running Win 7 too and my 4890 is using 9.10s rather than the new offering. I don't care to use DirectX so I'm hoping ATI get their act together soon. B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#3
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I have that issue since minimum 9.4.....
Was doing it with vistal also.... Don't think ATi will correct that.... |
#4
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Check this thread http://forum.1cpublishing.eu/showthr...?t=9067&page=4
Hopefully it'll help you out until it's fixed |
#5
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#6
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Weird. On my end it fixed the corruption and the leak.
I'm on Win 7 though 64 bit. Could be a difference. |
#7
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![]() Next week will be 9.12, maybe it will help.... ![]() |
#8
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S!
I experienced the blue flashing etc with 9.11's the text is garbled and so forth. For me the text clears when flying, as offline you only get to this "garble mode" when game starts to load environment etc. Joining online games is impossible as the environment is loaded before the briefing thus you can not see your mouse or icons or anything..and you need to get into game to get rid of the blocky text. I fiddled with my conf.ini and got away with ALL the artifacts in graphics EXCEPT the blocky text. Take a look, makes you think what the game REALLY needs to look good and run ![]() [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=1 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#9
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ok so ATI 9.12 is out. Will test it. hope it wokrs better this time
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#10
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I had no luck with the 9.12's
Perfect still results in garbage at least with Windows 7 anyways. Tried Catalyst AI disabled, standard, advanced and many other options on and off. Same result every time. Guess we'll have to wait a little longer unless someone figured out why it's doing this ![]() |
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