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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-30-2008, 02:56 PM
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Default which multi-core optimisization is better for SOW?

OK, I did the search, and of course I found that SoW will support dual and quad core processors. It may, therefore, seem odd to ask, but will SoW make better use (optimization) of a quad core processor than a dual core processor? I would guess that a quad core at 3ghz might be better suited for SoW than a dual core @3ghz, but if I don't ask I won't know for certain. Best to let someone in the know to go on record stating the factual.
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Last edited by Flyby; 09-30-2008 at 02:57 PM. Reason: explosive diarrhea
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Old 09-30-2008, 03:06 PM
KG26_Alpha KG26_Alpha is offline
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Last edited by 99th_Flyby : Today at 03:57 PM. Reason: explosive diarrhea

LMAO
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  #3  
Old 09-30-2008, 03:49 PM
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Default you may be surprised...

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Originally Posted by KG26_Alpha View Post
Last edited by 99th_Flyby : Today at 03:57 PM. Reason: explosive diarrhea

LMAO
at where the mind goes at the moment of blessed relief from a potentially traumatizing explosion!
but let's not wander off topic.
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Last edited by Flyby; 09-30-2008 at 03:52 PM. Reason: explosive diarrhea
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Old 09-30-2008, 03:59 PM
Urufu_Shinjiro Urufu_Shinjiro is offline
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It would depend on how it was coded. I wouldn't be surprised if Oleg made the game with more that 4 threads to take advantage of future CPU's with more than four cores.
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Old 09-30-2008, 05:27 PM
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Default me neither

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Originally Posted by Urufu_Shinjiro View Post
It would depend on how it was coded. I wouldn't be surprised if Oleg made the game with more that 4 threads to take advantage of future CPU's with more than four cores.
I would not be surprised either, but it would be nice to know that, factually. At the same time I wonder how the gaming experience in SoW can be enhanced by optimizing for multi core processors? I mean if I'm flying, I can see the use of multi cores for generating those clouds I've read about, or even modern waves (though I won't be interested in the ambiance of having ditched). I can see it for big formations of aircraft, and complex AI, and damage modeling. I don't know how much more immersion in a combat flight sim is needed. Dynamic lighting? Wear modeling? Complex cities, and landscapes? Vehicular traffic? Hot and cold running water?
Well maybe we'll be able to turn some of that stuff off. Hmmm. Here's a thought. Don't add stuff until the technology catches up to render smooth frame rates. That may be harder said than done though.
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Old 09-30-2008, 06:26 PM
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Hmmm,The age old ?Hardware vs product,the delicate balance.
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Old 09-30-2008, 10:49 PM
*Buzzsaw* *Buzzsaw* is offline
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Salute

Oleg has said he hopes to release the technical requirements for the game in May of 2009. I would suggest waiting till then before you buy.

If you can't wait, then put a question in the 'Oleg Maddox Room' thread, or guess.

Last edited by *Buzzsaw*; 09-30-2008 at 11:02 PM.
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