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AMission now includes following additional events
Code:
public virtual void OnBombExplosion(string title, double mass, Point3d pos, AiDamageInitiator initiator, int eventArgInt); public virtual void OnBuildingKilled(string title, Point3d pos, AiDamageInitiator initiator, int eventArgInt); public virtual void OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt); Code:
GroundStationary[] gpGroundStationarys(); GroundStationary[] gpGroundStationarys(string Country); GroundStationary[] gpGroundStationarys(double x, double y, double r); GroundStationary[] gpGroundStationarys(string Country, double x, double y, double r); string gpTranslate(string msg, string language, int debugLevel); string gpDictionaryFilePath { get; set; } Code:
public interface GroundStationary { // Methods void Destroy(); // Properties string Category { get; } string country { get; } bool IsAlive { get; } Point3d pos { get; } string Title { get; } AiGroundActorType Type { get; } } Code:
public class GroundBombExplosion { // Fields public double Mass; public Point3d pos; public string Title; // Methods public GroundBombExplosion(); } Code:
public class GroundBuilding { // Fields public Point3d pos; public string Title; // Methods public GroundBuilding(); } So let the testing begin ![]() Last edited by FG28_Kodiak; 06-30-2012 at 05:29 AM. |
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