Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-28-2011, 06:31 AM
alsevillajr's Avatar
alsevillajr alsevillajr is offline
Approved Member
 
Join Date: Jun 2011
Location: Temple City, California
Posts: 98
Default Old problem on Inspect Airfields....Help

Spent a lot of stick time...only to be frustrated....Any surefire techniques to avoid "the flip"????....I have read and tried most of the suggestions...combining some of them and trying other maneuvers...still a hit and miss. It is so disappointing after doing a textbook landing...right now I just want to accomplish the mission...after hitting your last airfield and end up pitched over or worse...it's gotta stop!!!! Thanks
Reply With Quote
  #2  
Old 06-28-2011, 08:05 AM
Gilly Gilly is offline
Approved Member
 
Join Date: Jan 2010
Location: 30,000ft+
Posts: 996
Default

Sadly no surefire way. Most of the suggestions to alleviate are mentioned in the forum but it's more often a case of roll the dice. I tend to use rudder kick and then upon decelerating reset my flaps and use the canons to slow quicker.... Still nosedives too often. It's one of the many IL2 quirks.
Sad to say it's going to be trial and error to accomplish it.
Reply With Quote
  #3  
Old 06-28-2011, 09:23 AM
alsevillajr's Avatar
alsevillajr alsevillajr is offline
Approved Member
 
Join Date: Jun 2011
Location: Temple City, California
Posts: 98
Default

Thanks anyway Gilly...I was weary that... that would be the case...perhaps I'll join the friendly skies one of these days...
Reply With Quote
  #4  
Old 06-28-2011, 05:21 PM
bobbysocks's Avatar
bobbysocks bobbysocks is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,851
Default

ps3 or xbox? for xbox..i always came in on a long final..dumping as much speed and alt as possible so when i hit the field i would drift far. after i got the tail wheel on the ground...i fired my guns to slow further. with the flight stick i do not have brakes. when i started to slow to 40 mph ( 70ish kph ) i let go of the stick completely anticipating the dip. i watched to speed and when it hit 30 and the nose started i pulled back to counter. most of the time that will do it. where i had the harder time is on the shorter fields...hence the reason i did very long final approaches. if this stuff isnt working for you...like gilly said, you are going to have to start experimenting and see if you can find something that works for you. that is how i came up with my formula. good luck...
__________________
Reply With Quote
  #5  
Old 06-28-2011, 05:35 PM
KAV KAV is offline
Approved Member
 
Join Date: Nov 2009
Location: Norway
Posts: 469
Default

Quote:
Originally Posted by Gilly View Post
Sadly no surefire way. Most of the suggestions to alleviate are mentioned in the forum but it's more often a case of roll the dice. I tend to use rudder kick and then upon decelerating reset my flaps and use the canons to slow quicker.... Still nosedives too often. It's one of the many IL2 quirks.
Sad to say it's going to be trial and error to accomplish it.
Yepp, as Gilly says, its a Il2 quirk, and a very frustrating one.
There is nothing you can do to avoid the noseover, its all up to AI.
Just keep breaking till 60, lay of the brakes and rudder both ways and you might get lucky..........
Reply With Quote
  #6  
Old 06-28-2011, 06:39 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by KAV View Post
Yepp, as Gilly says, its a Il2 quirk, and a very frustrating one.
There is nothing you can do to avoid the noseover, its all up to AI.
Just keep breaking till 60, lay of the brakes and rudder both ways and you might get lucky..........
Yes, although you can get better at avoiding it. It isn't any AI making you crash, Its just it is very very sensitive to what you do. Get it just right and you land, get it only very slightly wrong and you fall over.
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
  #7  
Old 06-28-2011, 06:47 PM
alsevillajr's Avatar
alsevillajr alsevillajr is offline
Approved Member
 
Join Date: Jun 2011
Location: Temple City, California
Posts: 98
Default

Quote:
Originally Posted by bobbysocks View Post
ps3 or xbox? for xbox..i always came in on a long final..dumping as much speed and alt as possible so when i hit the field i would drift far. after i got the tail wheel on the ground...i fired my guns to slow further. with the flight stick i do not have brakes. when i started to slow to 40 mph ( 70ish kph ) i let go of the stick completely anticipating the dip. i watched to speed and when it hit 30 and the nose started i pulled back to counter. most of the time that will do it. where i had the harder time is on the shorter fields...hence the reason i did very long final approaches. if this stuff isnt working for you...like gilly said, you are going to have to start experimenting and see if you can find something that works for you. that is how i came up with my formula. good luck...
PS3...using AV8R...I tried using the wireless controller yesterday as somebody suggested...I would venture to say that would be sacrilegious for the purists...way too over-responsive...need to turn down sensitivity...on the stick I'm on custom and have everything on full sensitivity.. no dead zones...no nonlinearity...Quick question though...the only reason I tried using wireless was it was mentioned that it has brakes...doesn't have a button for it???
Reply With Quote
  #8  
Old 06-28-2011, 07:14 PM
alsevillajr's Avatar
alsevillajr alsevillajr is offline
Approved Member
 
Join Date: Jun 2011
Location: Temple City, California
Posts: 98
Default

Quote:
Originally Posted by Robotic Pope View Post
Yes, although you can get better at avoiding it. It isn't any AI making you crash, Its just it is very very sensitive to what you do. Get it just right and you land, get it only very slightly wrong and you fall over.
Are you saying the AI recognizes a good landing and a bad one...and the tip over is a result, regardless of braking technique?

Last edited by alsevillajr; 06-28-2011 at 07:26 PM.
Reply With Quote
  #9  
Old 06-28-2011, 08:17 PM
bobbysocks's Avatar
bobbysocks bobbysocks is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,851
Default

Brakes on a stick? i have an ace edge for xbox....no brakes. and i dont remember one for the AV8R stickes either. I an not too familar with PS3 sticks to be able to tell you but I am pretty sure the Thrustmaster HOTAS does not have a brake either. that is why i resort to firing guns or "wagging" the rudder <<< doesnt work all that great.

this glitch i believe has its roots in that "inspect the airflields" mission. I revisited that months ago and IIRC when you hit 30 mph on your final airfield it gave me a mission complete. Or there was something else that occured at that speed during that mission that made me think it was it was the cause for the glitch. i could be and probably am barking up the wrong tree but.... i am going to have to retry that now...
__________________
Reply With Quote
  #10  
Old 06-28-2011, 09:35 PM
alsevillajr's Avatar
alsevillajr alsevillajr is offline
Approved Member
 
Join Date: Jun 2011
Location: Temple City, California
Posts: 98
Default

Quote:
Originally Posted by bobbysocks View Post
Brakes on a stick? i have an ace edge for xbox....no brakes. and i dont remember one for the AV8R stickes either. I an not too familar with PS3 sticks to be able to tell you but I am pretty sure the Thrustmaster HOTAS does not have a brake either. that is why i resort to firing guns or "wagging" the rudder <<< doesnt work all that great.

this glitch i believe has its roots in that "inspect the airflields" mission. I revisited that months ago and IIRC when you hit 30 mph on your final airfield it gave me a mission complete. Or there was something else that occured at that speed during that mission that made me think it was it was the cause for the glitch. i could be and probably am barking up the wrong tree but.... i am going to have to retry that now...
I just posted a new thread regarding the stick and settings...I know you are quite familiar with yours...surprisingly I thought mine was just fine until now...I've had this stick not too long...don't know if it was wear and tear...but I would look into it.I realized this after Robotic's reply to the subject at hand...I'll ask you the same question...Are you saying the AI recognizes a good landing and a bad one...and the tip over is a result, regardless of braking technique? I just tried it once on the longest run way on the mission...don't know the the name of the airfield...need to brush up on my history...but I think its somewhere in Kent?...Anyway...I attempted the softest landing I could, utilizing a very long and shallow final, aiming for the early part of the runway...as to allow for a long run out...well that field has ample length anyway...and keeping in mind that the runway is slightly raised as to the grassy area...kept it on the main runway...I believe I shut down almost as I touched down...anticipating the magic speed at 57 KPH as expected...tipped slightly but a quick tug, on the stick...set it right back down...I just tried it once...but I believe Robotic is not far from the phenomenon...perhaps not a glitch but purposefully put it as an added challenge due to the Spitfire's nose heavy characteristic...ya think???
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:58 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.