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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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EDIT: This bug is due to me running a 120hz monitor, on 60hz I see what most of you see, and probably what the guys at MG saw while developing it... They need to add an option for us 120hz guys to remove it - or fix it!
Well, is it only me that has a constant Hollywood movie effect since the last patch? Looks like this and drives me mad... At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch). IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off... So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting. And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about? Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature. And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 05-25-2011 at 04:31 PM. |
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#3
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i also get something similar and i hate it. i think it seemed much more real before...
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#4
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I'm happy with this effect, it works for me as immersive, and yes I know it's not reality. Prop is a matter of personal choice and always has been in every sim, damed if you do, damed if you dont. I'm happy to move on to some other more pressing inaccuracies that don't require a personal persective argument for right and wrong. |
#5
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If you made a computer game showing a classroom with 3 CRT monitors amd the ingame footage showed perfect screens, would you complain about the screens not flickering? The human eye is the standard if you want to have your gametitle labeled "Simulator", just like they said the tracers were the most accurate rendering ever because they used a real "shutterspeed" effect similar to that of a humans eye to re-create length. Why not do the same for the props? |
#6
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Lets see how you react to the Spit or 109 that flies beyond it's real life performance spec. I'm happy to accept a simple and inconsiquential hollywood 2D prop FX in preferance to the hollywood '''PERFORMANCE FM''' of a Spit or 109 in game. One effcts the end result of an hours battle and years of study, the other is?? Well, more self indulgence ![]() Would you choose something different in priority?? Would you prefer a personal choice of 2D to a reality in FM performance?? Sorry, Luther is in charge now and 'reality' is surly 'TANGIBLE' not just the visable as in the past IL2? So, what ever the 2d prop FX is defined as is incosiquental to the outcome of the game, the 'end result' is more important to me personally. Hollywood FX or blur prop, just choose so we can free up time to the more game impacting aspects. Last edited by Peril; 05-25-2011 at 01:04 PM. |
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#8
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im running at 60Hz on a 60Hz TV and still seeing the flickering props as well as some flickering at the edge of the screen.
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#9
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The problem as I now have identified is that running at 120hz on a fast computer the prop effect freaks out and I see oscillations and flickering blades at 3000 rpm, the same as I see at idle when running at 60hz... It's actually totally unplayable so I have to stick to 60 Hz until they fix it, or give us an option to remove it (and only the prop effect so not the whole anti epilepsy). I guess the problem is that most don't run at above 100 fps "för real" that I do as they have 60hz monitors that cap them at 60...
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 05-26-2011 at 06:45 AM. |
#10
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well, as I've already told you, I don't think is this.
I am running it at 120 Hz, with vsync and antiepilepsy filter off, and I don't see the hollywood effect on propeller. it must be something else, most probably FPS and/or videocard type (amd/nvidia). I'll do a recheck tonight when I'll be home. |
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