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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-24-2011, 09:20 PM
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mazex mazex is offline
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Default Hollywood props...?

EDIT: This bug is due to me running a 120hz monitor, on 60hz I see what most of you see, and probably what the guys at MG saw while developing it... They need to add an option for us 120hz guys to remove it - or fix it!

Well, is it only me that has a constant Hollywood movie effect since the last patch?

Looks like this and drives me mad...



At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch).

IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off...

So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting.

And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about?

Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature.

And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
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Last edited by mazex; 05-25-2011 at 04:31 PM.
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  #2  
Old 05-24-2011, 09:26 PM
Strike Strike is offline
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Quote:
Originally Posted by mazex View Post
Well, is it only me that has a constant Hollywood movie effect since the last patch?

Looks like this and drives me mad...



At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch).

IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off...

So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting.

And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about?

Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature.

And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
Interesting, when I go 3000 rpm in my sim with spit or 2500 RPM with the 109 I pretty much don't get this effect. I do get it at lower RPM though..
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Old 05-24-2011, 09:33 PM
Jatta Raso Jatta Raso is offline
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i also get something similar and i hate it. i think it seemed much more real before...
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Old 05-24-2011, 09:34 PM
Peril Peril is offline
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Originally Posted by mazex View Post
Well, is it only me that has a constant Hollywood movie effect since the last patch?

Looks like this and drives me mad...



At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch).

IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off...

So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting.

And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about?

Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature.

And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
The only thing that I can say is 'you can't please everyone'.

I'm happy with this effect, it works for me as immersive, and yes I know it's not reality. Prop is a matter of personal choice and always has been in every sim, damed if you do, damed if you dont. I'm happy to move on to some other more pressing inaccuracies that don't require a personal persective argument for right and wrong.
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Old 05-24-2011, 09:43 PM
Strike Strike is offline
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The only thing that I can say is 'you can't please everyone'.

I'm happy with this effect, it works for me as immersive, and yes I know it's not reality. Prop is a matter of personal choice and always has been in every sim, damed if you do, damed if you dont. I'm happy to move on to some other more pressing inaccuracies that don't require a personal persective argument for right and wrong.
Just to find a perfect real-life example in regards to visibility realism.

If you made a computer game showing a classroom with 3 CRT monitors amd the ingame footage showed perfect screens, would you complain about the screens not flickering?



The human eye is the standard if you want to have your gametitle labeled "Simulator", just like they said the tracers were the most accurate rendering ever because they used a real "shutterspeed" effect similar to that of a humans eye to re-create length. Why not do the same for the props?
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Old 05-25-2011, 12:42 PM
Peril Peril is offline
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Just to find a perfect real-life example in regards to visibility realism.

If you made a computer game showing a classroom with 3 CRT monitors amd the ingame footage showed perfect screens, would you complain about the screens not flickering?



The human eye is the standard if you want to have your gametitle labeled "Simulator", just like they said the tracers were the most accurate rendering ever because they used a real "shutterspeed" effect similar to that of a humans eye to re-create length. Why not do the same for the props?
PS, pritorities gentlemen.

Lets see how you react to the Spit or 109 that flies beyond it's real life performance spec. I'm happy to accept a simple and inconsiquential hollywood 2D prop FX in preferance to the hollywood '''PERFORMANCE FM''' of a Spit or 109 in game. One effcts the end result of an hours battle and years of study, the other is?? Well, more self indulgence

Would you choose something different in priority?? Would you prefer a personal choice of 2D to a reality in FM performance??

Sorry, Luther is in charge now and 'reality' is surly 'TANGIBLE' not just the visable as in the past IL2?

So, what ever the 2d prop FX is defined as is incosiquental to the outcome of the game, the 'end result' is more important to me personally.

Hollywood FX or blur prop, just choose so we can free up time to the more game impacting aspects.

Last edited by Peril; 05-25-2011 at 01:04 PM.
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  #7  
Old 05-24-2011, 09:37 PM
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mazex mazex is offline
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yep thats similar to what mine looks like...its a bit ott..

check out this youtube vid and it gives a better idea of what the props should look like inside the cockpit...its a spifire but the same effect is similar for any ww2 aircraft...

Its worth watching the whole Video!...its a great vid!...but the bits about the prop are about 5 mins into it if you just want to see what i mean...but i agree since the latest 14588 patch the props do look a bit ott...
Mmm, the problem is that it's a movie (and a great one), therefore it gets the "visible prop effect a la western movies with wagon weels" as a movie camera captures a fast string of stills where the prop is "seen". IRL you just don't see the prop at all at high RPM, and hardly at low either. Never flown a Spitfire but I have flown a Tiger Moth with a very invisible prop...
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Old 05-26-2011, 05:33 AM
Bryan21cag Bryan21cag is offline
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im running at 60Hz on a 60Hz TV and still seeing the flickering props as well as some flickering at the edge of the screen.
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  #9  
Old 05-26-2011, 06:36 AM
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mazex mazex is offline
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no such thing as an invisible prop!..the laws of physics would not allow it!..even if you thing its invisible the rotating disc would still be some magnitude darker than the areas it never covered...as the prop spins past it STOPS some of the light and therefore reduces overall light density and produces a darker area..the fact you look through it and hardly notice does not make it invisible!...

I have flown in cessnas and pipers on many occasions and you CAN see the disc!...as in the video i uploaded it is obvious and changing dependent on RPM and light reflection....

Stop moaning about Visible prop being akin to some movie or ott effect!...its real!..
I was a bit unclear, you are certainly right that you get a "disc" of slightly reduced sight (like looking through a light grey plastic film). What you don't see at all are any prop blades or oscillations... I have more than 400 hours stick time IRL myself in various ac accept that Moth ride so even though many here have a lot more I guess it's enough to say I know what a prop looks like from behind...

The problem as I now have identified is that running at 120hz on a fast computer the prop effect freaks out and I see oscillations and flickering blades at 3000 rpm, the same as I see at idle when running at 60hz... It's actually totally unplayable so I have to stick to 60 Hz until they fix it, or give us an option to remove it (and only the prop effect so not the whole anti epilepsy).

I guess the problem is that most don't run at above 100 fps "för real" that I do as they have 60hz monitors that cap them at 60...
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Last edited by mazex; 05-26-2011 at 06:45 AM.
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  #10  
Old 05-26-2011, 07:35 AM
adonys adonys is offline
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well, as I've already told you, I don't think is this.

I am running it at 120 Hz, with vsync and antiepilepsy filter off, and I don't see the hollywood effect on propeller. it must be something else, most probably FPS and/or videocard type (amd/nvidia).

I'll do a recheck tonight when I'll be home.
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