Gentlemen,
A short update today.
Continuing to work on all fronts. The graphics reload has finally reached a sufficiently stable alpha state. Public beta is within reach. We’ll be benchmarking it next week and releasing the results. At this point we ourselves do not know how much better it’s gotten, and we’re as excited to learn as you are.
The sound has also gotten much fuller and bigger and more varied. We have ambient sounds, much more “vocal” airframe, and other cool things. I really enjoy listening to the game as I fly and look around.
Our team also continues to grow. We’ve just had two more people start on Wednesday. We almost ran out of space in the office that seemed half-empty when we were developing Cliffs of Dover.
I’ll conclude our tonight’s broadcast with a few photos. One shows the ongoing work on our FM; the guys are poring over Spitfire performance data (thanks Sean). The next one shows our graphics rewriting hero who is too shy to face the camera. He spent countless hours going over old code and making it better, and the game wouldn’t be what it is without his tireless efforts.
IMG_20111118_135628 by
IL2Sturmovik, on Flickr
IMG_20111118_153821 by
IL2Sturmovik, on Flickr