|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Poll: - To try and determine if stutters is V/R related | |||
More than 1 gb of V/R and stutters | 30 | 44.12% | |
1 gb or less of V/R and stutters | 21 | 30.88% | |
More than 1 gb of V/R no stutters | 13 | 19.12% | |
1 gb of V/R no stutters | 4 | 5.88% | |
Voters: 68. You may not vote on this poll |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
"Poll" who is getting stutters with what Video Ram
Some of us are still getting stutters in the game play, to help the developers find what is causing the problem please reply to the poll questions: -
(1) I have more that 1 gb of V/R and have stutters (2) I have 1 gb or less of V/R and have stutters (3) I have more than 1 gb of V/R and have no stutters (4) I have 1 gb or less of V/R and have no stutters I am trying to determine if the stutters some of us have is V/R related RickRuski |
#2
|
||||
|
||||
just at low altitude over London
London is the problem |
#3
|
|||
|
|||
well 1 or less seems too general since the trend thsi days is 1 gigabyte, and the recommended is 1.
|
#4
|
||||
|
||||
same here, though not as bad as before the patch. they are barely noticeable, you really have to work on it to spot them
|
#5
|
|||
|
|||
Useless topic.
Define "stutters" first, please... |
#6
|
||||
|
||||
when It stops a bit
|
#7
|
|||
|
|||
freezes fps frops that are not constant, lets say you average a steady 50 fps, and for about a second the game drops to 1 fps, freezes andd then comebacks and so on...
google is your friend too. |
#8
|
||||
|
||||
__________________
X58A UD3R v 2.0 i7 950 @ 4.2GHZ Gigabyte GTX 580 1.5GB @900/1800/4008 Rip Jaws DDR3 2000 6GB FSB 200Mhz/ Memory Bus 1000MHz SSD G.Skill Phoenix Pro 60GB SSD OCZ Revo X2 240GB (flight sims) WD5000AAKS 500GB BX 2250 21,5" 1920x1080@60Hz Sidewinder FFB II Win 7 64 bits Ultimate Corsair 850W |
#9
|
|||
|
|||
During shooting enemy planes up, fire smoke and dussst
|
#10
|
|||
|
|||
Quote:
Well, so we'll ALWAYS have "stutters", because we ALWAYS will need to load map/textures in some point. Perfect streaming in a flight sim, with fast aircraft movingo over terrain is hard to do without some loading points. As i always said, we have these "stutters" even in IL-2 1946 in today hardware, and we have in ArmA2 and any other big map title... Maybe with more RAM usage, really x64 suport... |
|
|