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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Poll: - To try and determine if stutters is V/R related | |||
More than 1 gb of V/R and stutters |
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30 | 44.12% |
1 gb or less of V/R and stutters |
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21 | 30.88% |
More than 1 gb of V/R no stutters |
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13 | 19.12% |
1 gb of V/R no stutters |
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4 | 5.88% |
Voters: 68. You may not vote on this poll |
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Thread Tools | Display Modes |
#1
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Some of us are still getting stutters in the game play, to help the developers find what is causing the problem please reply to the poll questions: -
(1) I have more that 1 gb of V/R and have stutters (2) I have 1 gb or less of V/R and have stutters (3) I have more than 1 gb of V/R and have no stutters (4) I have 1 gb or less of V/R and have no stutters I am trying to determine if the stutters some of us have is V/R related RickRuski |
#2
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just at low altitude over London
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#3
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well 1 or less seems too general since the trend thsi days is 1 gigabyte, and the recommended is 1.
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#4
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same here, though not as bad as before the patch. they are barely noticeable, you really have to work on it to spot them
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#5
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Useless topic.
Define "stutters" first, please... |
#6
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when It stops a bit
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#7
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freezes fps frops that are not constant, lets say you average a steady 50 fps, and for about a second the game drops to 1 fps, freezes andd then comebacks and so on...
google is your friend too. |
#8
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#9
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During shooting enemy planes up, fire smoke and dussst
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#10
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Well, so we'll ALWAYS have "stutters", because we ALWAYS will need to load map/textures in some point. Perfect streaming in a flight sim, with fast aircraft movingo over terrain is hard to do without some loading points. As i always said, we have these "stutters" even in IL-2 1946 in today hardware, and we have in ArmA2 and any other big map title... Maybe with more RAM usage, really x64 suport... |
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