Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-28-2007, 08:33 AM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Lightbulb Gunnery in IL2

Yesterday I was looking at some guncams and saw how difficult was to hit an enemy fighter (pure shooting skill I mean)...

I've always though that in IL2 was really too simple hitting the plane even from distance (the "green ray of death" can catch you even from 600m)... opposing to the real life.

Also we have a fixed view through the gunsight (stable aim) who make things easier.

So I tried to do some gunnery practice: I was surprised from how easy is to kill a chuting pilot even with a single shot of 30mm.

Maybe the target boxes around the IL2 object are really too big compared to the reality?


My dream for SoW is:
- No More sound from external planes (that is No sound radar of engines or firing cannons)
- Precise target boxes (Since the SoW's plane models are really detailed)
- Chance to not use ammo tracers (hystorically they weren't helpfull at all)
- Wind Turbolence behind enemies
- No fixed aim through the gunsight (6dof?)

You know, in real life bounces and sneak attacks were the best way to score a kill.

What do you think?
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-28-2007 at 09:04 AM.
Reply With Quote
  #2  
Old 12-28-2007, 09:39 AM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Agree 100% Manu.I want SoW to be as realistic as it is possible to be.
Reply With Quote
  #3  
Old 12-28-2007, 09:42 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

As far as i know was the sound modeled because of the limited view.
So with 6dof, that will be implicated afaik, there is no more need for the "sound radar".
it was already stated that the DM will be very accurate.
And i also read that the propwash will be included.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #4  
Old 12-28-2007, 09:48 AM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

Yes, I agree.

For sure cannons are too accurate at least. The MGFF on the 109E especially was very inaccurate vs fighters, its been well documented by German pilots that the MGFF wasnt much use vs fighters, possibly some Aces could use it well. ALso the Mk108 and Hispano - probably too accurate

.50 are too accurate, they need more 'spread' IMO

British/American .303 are very inaccurate, they have a shotgun effect but without any hitting power.
Reply With Quote
  #5  
Old 12-28-2007, 09:58 AM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

Quote:
Originally Posted by robtek View Post
As far as i know was the sound modeled because of the limited view.
So with 6dof, that will be implicated afaik, there is no more need for the "sound radar".
it was already stated that the DM will be very accurate.
And i also read that the propwash will be included.
The sound radar is IMO the worst thing in il2 since the pilot's SA is really influenced by it.

About DM I wish that the bullet will damage (random % on the hitted part) only when it really HITS that part: now you need only to hit "something around" the wing to hit the wing itself.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-28-2007 at 10:00 AM.
Reply With Quote
  #6  
Old 12-28-2007, 09:59 AM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

Quote:
Originally Posted by Xiola View Post
.50 are too accurate, they need more 'spread' IMO

British/American .303 are very inaccurate, they have a shotgun effect but without any hitting power.
Point harmonization against pattern harmonization.... I wonder if it will be editable in SoW.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
Reply With Quote
  #7  
Old 12-28-2007, 10:16 AM
FPSOlkor FPSOlkor is offline
Approved Member
 
Join Date: Dec 2007
Posts: 76
Default

And I want breakdown levels to be brought to more or less real state! If a cannon jammed on every third round fired - I want it jammed! Another nice thing will be not flying everytime in a perfectly new airplane!
Reply With Quote
  #8  
Old 12-28-2007, 10:28 AM
BrassEm's Avatar
BrassEm BrassEm is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 56
Default

deleted post

Last edited by BrassEm; 12-28-2007 at 10:47 AM. Reason: Keeping to the point. And getting names right ;)
Reply With Quote
  #9  
Old 12-28-2007, 12:28 PM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Cant the sound radar be modified by the user?
Reply With Quote
  #10  
Old 12-28-2007, 12:49 PM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

Quote:
Originally Posted by Bearcat View Post
Cant the sound radar be modified by the user?
Playing with sound control maybe.. but on the server side?
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.