Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 05-06-2015, 01:29 AM
TexasJG's Avatar
TexasJG TexasJG is offline
Approved Member
 
Join Date: Feb 2008
Location: U.S.
Posts: 114
Default Steam OpenVR SDK Now Available

Steam's OpenVR SDK is Now Available.
Could we see this in 4.14?
Reply With Quote
  #2  
Old 05-06-2015, 07:12 AM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

yeah ... just buy couple of that thing and send it into Main Office of DT for research)
__________________
work hard, fly fast

Reply With Quote
  #3  
Old 05-06-2015, 02:10 PM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

There’s a comment on SimHQ that’s worth reading. If I’m not mistaken, there are several issues that need to be addressed…
Reply With Quote
  #4  
Old 05-06-2015, 05:46 PM
TexasJG's Avatar
TexasJG TexasJG is offline
Approved Member
 
Join Date: Feb 2008
Location: U.S.
Posts: 114
Default

Quote:
Originally Posted by Sita View Post
yeah ... just buy couple of that thing and send it into Main Office of DT for research)
You never know....
"When/If" the higher res VR headsets are ever released, I'll get one (maybe, two), and it'll be like the monitor wars all over again, trying to stay with the latest, biggest, highest resolutions, etc....
you know, the money, money, money thing....

And there is still a big issue with my monitor (42 inch), its not big enough. and no matter what I do, it just doesn't put me head in the game, even with the TrackIR and a CH HOTAS....

DK1 is too low of a resolution (although, almost there), but once you try one, one thing is for certian, there's no going back, monitors are (or will be soon) a thing of the past!!

BTW, Daidalos Team could apply for one of the free developers units...
Not that they'd get it, but you never know unless you ask.
Reply With Quote
  #5  
Old 05-07-2015, 07:40 AM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Already works

https://www.oculus.com/
Reply With Quote
  #6  
Old 05-07-2015, 10:20 PM
TexasJG's Avatar
TexasJG TexasJG is offline
Approved Member
 
Join Date: Feb 2008
Location: U.S.
Posts: 114
Default

Quote:
Originally Posted by KG26_Alpha View Post
KG_26Alpha, you wouldn't be inferring such that 4.13 already works with the Oculus, are you?
Or would this be one of the classified 4.13 things

Not to start any unfounded rumors...
Reply With Quote
  #7  
Old 05-07-2015, 10:29 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by TexasJG View Post
KG_26Alpha, you wouldn't be inferring such that 4.13 already works with the Oculus, are you?
Or would this be one of the classified 4.13 things

Not to start any unfounded rumors...
Since 2013 under Direct X not Open GL
or using a GLwrapper called GLdirect for use in open GL mode.

https://forums.oculus.com/viewtopic.php?t=4458

Bad News is................

Battle of Stalingrad and OcuRif have parted company due to 3d limitations.

Last edited by KG26_Alpha; 05-07-2015 at 10:43 PM.
Reply With Quote
  #8  
Old 05-08-2015, 01:52 AM
TexasJG's Avatar
TexasJG TexasJG is offline
Approved Member
 
Join Date: Feb 2008
Location: U.S.
Posts: 114
Default

Quote:
Originally Posted by KG26_Alpha View Post
Since 2013 under Direct X not Open GL
or using a GLwrapper called GLdirect for use in open GL mode.

https://forums.oculus.com/viewtopic.php?t=4458

Bad News is................

Battle of Stalingrad and OcuRif have parted company due to 3d limitations.
Very Interesting read,
so it is possible, but as I understand it, not with Oculus"s official SDK, as Oculus dropped DX9 support, but again as I understand it, with the Vive SDK, it should be doable, as the Vive SDK is open and not hardware dependent, should be able to implement external support for 3D VR in IL-2 1946, for use with either headset, the Vive or CV1.

Clearly this is something in which Daidalos Team has the technical skills to do.
Time is another thing.....

Will have to look into this further, maybe one of the talented folks of SAS could look into this also.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.