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Old 01-16-2011, 12:59 PM
Icydead Icydead is offline
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Join Date: Jan 2011
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Default Delayed sound in high combat animation speed

Hello,

is it normal when I have combat animation speed set to "high", that sounds of casting and hits are little delayed ? for example when horseman hits enemy, the hit sound is delayed of 1 second. when the animation speed is set to normal, all sounds fits perfectly to animations. I havent experienced this in Crossworlds.
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