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-   -   Delayed sound in high combat animation speed (http://forum.fulqrumpublishing.com/showthread.php?t=18170)

Icydead 01-16-2011 12:59 PM

Delayed sound in high combat animation speed
 
Hello,

is it normal when I have combat animation speed set to "high", that sounds of casting and hits are little delayed ? for example when horseman hits enemy, the hit sound is delayed of 1 second. when the animation speed is set to normal, all sounds fits perfectly to animations. I havent experienced this in Crossworlds.


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