Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Technical problems and solutions

Technical problems and solutions Questions and solutions

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2010, 07:52 AM
rancor26 rancor26 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 206
Default Bug/improvement suggestion thread

I'll be listing bugs and things that in my opinion could be improved here if i find some. So far i have found:

-Bug: Angelic guards do not disappear after dying in battle (from the battlefield). Honestly i don't know if this is a bug or is it meant to be that way but it wasn't that way in AP.
-Suggestion: On champion of the arena it doesnt matter what class you choose you always have the icon of Bill Gilbert as a warrior class why didn't they include icons of Bill Gilbert as a mage class and as a paladin class like they were in TL? or make a completely new icons because u dont even play as a Bill Gilbert there.
-Bug: I remember this bug was in the AP aswell and it seems they haven't fixed it on the CW... Paladins resurrect power doesn't revive plants or machinery even though it says so or is there something i am missing here?
-Suggestion: Hero walking in champion of the arena. When you use mouse to walk its fine but when you use arrow keys then the walking looks stupid

I haven't played much yet so these are the ones i have found so far. I'll be posting more when i find.

Last edited by rancor26; 09-12-2010 at 02:00 PM.
Reply With Quote
  #2  
Old 09-12-2010, 10:30 AM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth, Australia
Posts: 923
Default

lol. Just because you don't understand something, it doesn't mean it's a bug. Melee units attacking fire spiders always caused burning IIRC. Not sure about the rest.
Reply With Quote
  #3  
Old 09-12-2010, 10:39 AM
rancor26 rancor26 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 206
Default

Quote:
Originally Posted by Zhuangzi View Post
lol. Just because you don't understand something, it doesn't mean it's a bug. Melee units attacking fire spiders always caused burning IIRC. Not sure about the rest.
I didnt say thats a bug i just couldnt remember it did that on AP but i guess it did then. Is there something else i do not understand? The game doesnt explain anywhere that does the morale affect summoned troops or not apparently it doesn't at the moment who knows is it meant to be like that or not... i just know that humans, dwarves etc. morale decrease if there's for example demons in the army.
Reply With Quote
  #4  
Old 09-12-2010, 10:41 AM
megakill megakill is offline
Approved Member
 
Join Date: Sep 2007
Posts: 152
Default

Attacking fire spiders always causes damage. Summoned troops doesn't affect morale - they are sort of "phantoms"
Reply With Quote
  #5  
Old 09-12-2010, 10:44 AM
rancor26 rancor26 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 206
Default

Quote:
Originally Posted by megakill View Post
Attacking fire spiders always causes damage. Summoned troops doesn't affect morale - they are sort of "phantoms"
Okay that's two out of the way.
Reply With Quote
  #6  
Old 09-12-2010, 11:05 AM
Jaedar Jaedar is offline
Approved Member
 
Join Date: Sep 2010
Location: Sweden
Posts: 23
Default

There seems to be some misconfigured dialogue in the mage acadamy on debir. If you want to open the shop, you have to ask for a job and vice-versa.

Also, the archer's fire arrow doesn't seem to trigger the burning animation, but I suspect this may be intentional.

Last edited by Jaedar; 09-12-2010 at 11:07 AM.
Reply With Quote
  #7  
Old 09-12-2010, 12:20 PM
Saiko Kila Saiko Kila is offline
Approved Member
 
Join Date: Jan 2010
Posts: 119
Default

I'm interested if there's still the old bug with inquisitors and necromancers. Necromancers in KBTL and KBAP raise dead inquisitors as inquisitors (not undead) and of the same alignment as before. So basically they revive enemies. Maybe it was intended to be that way, it's funny for sure, but quite strange.

Also, in KBAP, you cannot Necro Call dead inquisitors.

Would be good to know whether that was changed.
Reply With Quote
  #8  
Old 09-12-2010, 01:55 PM
Mandea Mandea is offline
Approved Member
 
Join Date: Mar 2009
Location: Romania
Posts: 346
Default

Necromancers are the same. I used them out of curiosity because I didn't get many chances in AP and was very suprised to see them raise enemies. I almos lost a fight because of them.
Reply With Quote
  #9  
Old 09-12-2010, 02:27 PM
Tianx Tianx is offline
Approved Member
 
Join Date: Jan 2009
Posts: 77
Default

There is one more minor bug in Royal university when you talk to the NPC. The conversation order is slightly out of order. If you click you want to get the quest, you actually start trading with him. but if you click you want to trade, you start the quest.
Reply With Quote
  #10  
Old 09-12-2010, 04:28 PM
rancor26 rancor26 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 206
Default

Alright i found a bug when fighting kraken recently... When you attack krakens left or right tentacle like this: attack left tentacle from it's right side and right tentacle from it's left side it doesn't do any kind of animation for the krakens attack instead it does this: for example i want to use my demons to attack the right tentacle from its left side>my demon does his attack animation and damage>after that he does his attack animation again but no damage>and after that he receives damage... so apparently afterwards animation he did was the animation that should be krakens tentacle animation but for some reason it is the animation of the attacking unit.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.