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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-24-2011, 02:23 PM
Skoshi Tiger Skoshi Tiger is offline
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Default Dynamic Clouds!

Just one of those things you don't tend to notice.

I was warming up my Blenhiem at x16 and noticed for the first time we have dynamic clouds in the sim. Taken on the cross country single player mission




Hadn't noticed it before.

Cheers
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  #2  
Old 10-24-2011, 04:24 PM
pupo162 pupo162 is offline
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silly question:

is it fast forward? -nvm, "learn how to read" lesson learned

looks ok, but we can dream for better

Last edited by pupo162; 10-24-2011 at 05:16 PM.
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  #3  
Old 10-24-2011, 04:33 PM
skouras skouras is offline
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i notice this too
however
IMO i believe this isnt their final art look
if they release sometime in the future a dynamic weather
we will see much better clouds and more close to RL
So this is a pretty rush style clouds
like the terrain in the early days of the sim
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  #4  
Old 10-24-2011, 04:40 PM
ATAG_Dutch ATAG_Dutch is offline
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Funnily enough chaps, I noticed this myself in exactly the same situation as Skoshi, but wasn't sure if they'd always been like that or whether it was an improvement in one of the earlier patches.

It's definately not new to this patch, and may have been there from the start. Kinda helps explain why clouds are such a performance issue though.

Maybe it shows up most in the cross-country mission because of the strong wind? Maybe.
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Old 10-24-2011, 08:56 PM
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Mad G Mad G is offline
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If that so, maybe that´s the why of the performance hit close to clouds.
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  #6  
Old 10-24-2011, 09:05 PM
Dano Dano is offline
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They've been dynamic since launch as can be seen by my poorly made timelapse video I made back in April:

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Old 10-24-2011, 09:30 PM
LoBiSoMeM LoBiSoMeM is offline
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The only problem is the graphic optimization of clouds. The "computing" one runs ok, they are moving and changing shape, really beutiful. But need to me more "FPS friendly" in rendering.
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Old 10-24-2011, 09:45 PM
41Sqn_Stormcrow
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Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.
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Old 10-24-2011, 09:50 PM
Dano Dano is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.
Nope, they're currently causing far too much of a fps hit, it's a recent change and thus needs reverting.

I'd go as far to say that similar routines are used for dust generation too as they're causing the same severe fps hit.
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Old 10-24-2011, 09:51 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.
The clouds as other smoke and particles effects aren't that "marvelous" now. They can be tweaked a lot and be more FPS friendly without losing much visual quality, don't be afraid!
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