Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Dynamic Clouds! (http://forum.fulqrumpublishing.com/showthread.php?t=27385)

Skoshi Tiger 10-24-2011 02:23 PM

Dynamic Clouds!
 
Just one of those things you don't tend to notice.

I was warming up my Blenhiem at x16 and noticed for the first time we have dynamic clouds in the sim. Taken on the cross country single player mission

http://www.youtube.com/watch?v=pUdUvV03_EI


Hadn't noticed it before.

Cheers

pupo162 10-24-2011 04:24 PM

silly question:

is it fast forward? -nvm, "learn how to read" lesson learned

looks ok, but we can dream for better

skouras 10-24-2011 04:33 PM

i notice this too
however
IMO i believe this isnt their final art look
if they release sometime in the future a dynamic weather
we will see much better clouds and more close to RL
So this is a pretty rush style clouds
like the terrain in the early days of the sim

ATAG_Dutch 10-24-2011 04:40 PM

Funnily enough chaps, I noticed this myself in exactly the same situation as Skoshi, but wasn't sure if they'd always been like that or whether it was an improvement in one of the earlier patches.

It's definately not new to this patch, and may have been there from the start. Kinda helps explain why clouds are such a performance issue though.;)

Maybe it shows up most in the cross-country mission because of the strong wind? Maybe.

Mad G 10-24-2011 08:56 PM

If that so, maybe that´s the why of the performance hit close to clouds.

Dano 10-24-2011 09:05 PM

They've been dynamic since launch as can be seen by my poorly made timelapse video I made back in April:

[youtube]08z9uxa5Vyc[/youtube]

LoBiSoMeM 10-24-2011 09:30 PM

The only problem is the graphic optimization of clouds. The "computing" one runs ok, they are moving and changing shape, really beutiful. But need to me more "FPS friendly" in rendering.

41Sqn_Stormcrow 10-24-2011 09:45 PM

Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.

Dano 10-24-2011 09:50 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 353962)
Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.

Nope, they're currently causing far too much of a fps hit, it's a recent change and thus needs reverting.

I'd go as far to say that similar routines are used for dust generation too as they're causing the same severe fps hit.

LoBiSoMeM 10-24-2011 09:51 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 353962)
Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.

The clouds as other smoke and particles effects aren't that "marvelous" now. They can be tweaked a lot and be more FPS friendly without losing much visual quality, don't be afraid! ;)


All times are GMT. The time now is 09:51 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.