![]() |
|
Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() |
#2
|
|||
|
|||
![]()
Hmm looks like a new texture mate
|
#3
|
|||
|
|||
![]()
its not too good either.
look to see the bug. this is a plane crash crater. http://cloud.steampowered.com/ugc/55...6F7B6A3B732C9/ |
#4
|
||||
|
||||
![]()
Yeah,must be a new thing,I only noticed this today,after I returned to where I had shot down a Stuka.
Flippi'n great hole in my airfield,if you please........bloody cheek!!,you'd think they'd go and die in some other place,other than in an operational airfield,lol.
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#5
|
|||
|
|||
![]()
They show up ingame but not in the recorded tracks, for whatever reason. Caught me by surprise when I landed and nearly taxied into one!
|
#6
|
|||
|
|||
![]()
surely its not deforming the terrain ? just a texture isnt it.
|
#7
|
|||
|
|||
![]()
I do wish that they'd do with the airplane ground impact effect as they did with the water splash.. When a plane goes into the water, the effect will shoot in the direction the plane was travelling, and at the height equivalent to angle of impact. (I.E if a plane shallow dives the water will spray forwards, but if the plane impacts vertically it will splash straight upwards like in old IL-2)
Now I wish they'd do the same for the ground effect. If the plane explodes on a shallow angle, the fire from fuelspray should go in the direction the plane was traveling creating a "napalmstrike" effect. Right now the explosion and smoke goes up like a miniature nuke :p which is okay, if the plane went vertically into the ground. The crater texture would also in theory vary between a hole (like now) or a long skid-crater type thing in the direction of the crash. Makes it all the more authentic ![]() |
#8
|
|||
|
|||
![]()
Just textures. Iirc they worked on 3D craters but they where very damanding on the system and caused all kind of problems like half a crater going under a building and so on.
Could be remembering it wrong though. |
![]() |
Thread Tools | |
Display Modes | |
|
|