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Old 08-13-2009, 03:20 PM
Molgera Molgera is offline
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Join Date: Feb 2009
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Quote:
Originally Posted by H Lecter View Post
It is a wise choice to ask the customer what he wants to see.
I strongly disagree. Especially when it's about a simulation game.

So when your plane hits the ground, should it explode like in an action movie, or should it dislocate, or maybe bounce and go back in the sky ?

Is it really something that has to be submitted to the approval of customers ? We enter an era where people like to see "making-of" of their games just like it came for movies when DVD came up. And as customer sees what happens behind the curtains, developpers ask them "what do you want to see next?"

The "Pop Idol" culture comes to game industry because there is more and more game producers, and all of them just can't be concept geniuses such as Nintendo or Square Enix. So what do they do ? They look for ideas among people.

I'm born at the good time. When I was a teenager, goldeneye, zelda were the best ever seen. Now the poor quality of games will help me become a real adult and leave video games behind.

Last edited by Molgera; 08-13-2009 at 03:22 PM.