Quote:
Originally Posted by Feuerfalke
Spawnfragging rarely happens (if at all) in Quake, because the game not only checks wether the spawnpoint is clear, but also spawns you at a point where no enemy is in the immediate area, if possible (UT even checks line of sight to spawn you only when you are out of other players view or at quite some distance to them - if possible that is!)
As I noted before a similar check should definitely be implemented.
A telefrag is something different, though, as it occurs, when 2 players use a teleporter in rapid succession - I never saw that happen in IL2 
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Hm, I have not yet played multiplayer quake, or Q3A. Offline, in Q3A, spawnfragging happens quite a lot (one spawn in twenty?). You're right that there are, and should be, no teleporters in a flight sim. I thought spawnfragging and telefragging were similar because the result is essentially the same, something appears where something else already exists, and one or both are destroyed.