Quote:
Originally Posted by Razorflame
to kill the turtle is very easy without any losses
use fire dragonfly
let it use haste(get the scroll or spell last hero)
get 4 ranged units
make the firefly stand in front of turtle with defense
cast last hero on it
let i die and keep casting last hero(the turtle will always attack the firefly and your ranged units should take this one real easy without any losses:>
(USE inqi's to ressurect the fireflies)

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Your method is I think the more simple but I wonder why you increase its complexity.
No need of haste and no need of inquisitor for it.
You need:
- A stack with one fast unit with high initiative and fast enough to reach the turtle during second round, like Dragonfly Fire or Lake, or even one Griffin or one Horseman. I'm not sure Fighter Thorn could work because turtle don't behave the same with them during second round.
- Four long range stacks.
- Know Last Hero spell at level 1.
- Have a mana roughly at 30/35 or more and a mana regen of 2 per rounds. This depends a lot of the attack power of you range stacks.
Then during first two rounds the fast unit go close the turtle, you let it finish act during the second round and then cast Last Hero on it, the turtle will attack it and it will last two rounds. And every two turns, the unitt close to turtle defend then you cast Last Hero on it.
With a poor mage level 5, 1000 Leadership, 2 Attack, 1 Lake Dragonfly, 4 long range stacks not optimized for their power attack but at their max (Inquisitor, Priest, Archmage, Thorn Hunter), I started at mana 45 and ends at mana 23 and did only few critical.
But the beauty of this method is if you know both spell Last Hero and Magic Spring, both at level 1. Then both can last 2 rounds and you can cast them alternatively and then don't even need have learned mana regeneration.