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Tips and Hints Different solutions, tips and hints.

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  #51  
Old 05-10-2009, 10:14 AM
Vilk Vilk is offline
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Quote:
Originally Posted by Calinda View Post
It is better if you can do the second, use sacrifice whereever you go, and obtain extra leadership from flags or whatever. Even mana potions come in handy when you deplete your mana and next battle is near. Another thing is, buy all available scrolls for sacrifice and use them as scrolls, they dont use up any mana then. For a fast run you don't want to return to any place without a serious reason, so leaving weak troops behind is not a good option.
Also a good advice is to finish battles with full rage, and as much mana as possible.
Do you remember where you get sacrifice? Also do you think you could do the record if you hadn't found it soon enough?
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  #52  
Old 05-10-2009, 10:39 AM
Vilk Vilk is offline
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Originally Posted by Razorflame View Post
to kill the turtle is very easy without any losses

use fire dragonfly

let it use haste(get the scroll or spell last hero)

get 4 ranged units

make the firefly stand in front of turtle with defense
cast last hero on it
let i die and keep casting last hero(the turtle will always attack the firefly and your ranged units should take this one real easy without any losses:>

(USE inqi's to ressurect the fireflies)

Your method is I think the more simple but I wonder why you increase its complexity.

No need of haste and no need of inquisitor for it.

You need:
  • A stack with one fast unit with high initiative and fast enough to reach the turtle during second round, like Dragonfly Fire or Lake, or even one Griffin or one Horseman. I'm not sure Fighter Thorn could work because turtle don't behave the same with them during second round.
  • Four long range stacks.
  • Know Last Hero spell at level 1.
  • Have a mana roughly at 30/35 or more and a mana regen of 2 per rounds. This depends a lot of the attack power of you range stacks.

Then during first two rounds the fast unit go close the turtle, you let it finish act during the second round and then cast Last Hero on it, the turtle will attack it and it will last two rounds. And every two turns, the unitt close to turtle defend then you cast Last Hero on it.

With a poor mage level 5, 1000 Leadership, 2 Attack, 1 Lake Dragonfly, 4 long range stacks not optimized for their power attack but at their max (Inquisitor, Priest, Archmage, Thorn Hunter), I started at mana 45 and ends at mana 23 and did only few critical.

But the beauty of this method is if you know both spell Last Hero and Magic Spring, both at level 1. Then both can last 2 rounds and you can cast them alternatively and then don't even need have learned mana regeneration.
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  #53  
Old 05-10-2009, 10:44 AM
Vilk Vilk is offline
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Originally Posted by DGDobrev View Post
Horsemen + Healing + Lvl 1 Order magic + lvl 1 concentration + 4 ranged units is also a clean sweep at the turtle
With my mage Leadership 1000, impossible setting, that doesn't work, two problems, you need cast the spell each rounds and it heals most often a bit less damages than the turtle does each round.

This method will work only if you kill the turtle quite fast ie if you have powerful range stacks.
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  #54  
Old 05-10-2009, 10:45 AM
Zuvio Zuvio is offline
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Originally Posted by Vilk View Post
Do you remember where you get sacrifice? Also do you think you could do the record if you hadn't found it soon enough?
Spells are found random, you may find sacrifice + ressurection + hypnotize in swamp area or you may not find it anywhere in your game. Same with units. Starting out with no inquisitors means no free resses for you. Then you have to revert to zerg tactics and other, reducing your score because you have to go back for troops more often. Calinda's score is so high in part because of his/her luck with found spells (sacrifice) and items (tactics treatise, 2xdragon slayer sword), but still mostly because he/she just knows the game the best. Not having sacrifice and inquisitors in the starting areas probably would hurt the score though.
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  #55  
Old 05-10-2009, 10:48 AM
Calinda Calinda is offline
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Heheh, good try to ask me if I remember where I found a spell in a game which I played 8-9 months ago And of course to get a good highscore you certainly need a better start than the average.
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  #56  
Old 05-10-2009, 11:40 AM
Vilk Vilk is offline
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Quote:
Originally Posted by Calinda View Post
I remember using haste on thorns and may be battle cry or smth, it was long ago ....
I tried apply this method but it is a bit complicate to apply:
  • The first point I quote is that Hunter Thorn don't have an initiative high enough so to save a cast of Battle Cry it's better start with two stacks with each one Fighter Thorn (Shift Click to split the stack). The alternate is use spells like haste, teleportation or Archmage talent of teleportation with a hunter thorn.
  • The second point I quote is that at turn 2 a unit need to be close to the turtle head or it won't work and the turtle do its area attack anyway. That point is certainly true for any method and strangely at turn 3 this isn't required anymore.
  • The third point is if you spawn a Hunter thorn it won't be fast enough to spawn before to be killed so you have to cast a Battle Cry, spell level 1 is enough.

That's definitely the solution that cost the less mana with no bad luck and if you don't know magic spring. Battle Cry costs 2 and you have 50% chance to not be able to cast it because you spawn a Fighter Thorn. When Last Hero level 1 cost 5 mana and you need cast it 50% of the rounds. Heal level 1 won't work in impossible mode except if your 5 range stacks kill quickly the turtle, Heal level 2 costs 2 mana but need to be casted 100% of the rounds.

But that solution requires 2 stacks so have only 3 long range stacks to do the kill when with the last hero method you can use 4 long range stacks to do the kill.

With Magic Spring, the best is to use the Last Hero method, without Magic Spring this Battle Cry solution worth the try particularely if your stacks are stronger and the battle not too long. In both cases, Concentration level 1 helps a lot and all characters should have it at this point.
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  #57  
Old 05-10-2009, 11:42 AM
Vilk Vilk is offline
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Quote:
Originally Posted by Calinda View Post
Heheh, good try to ask me if I remember where I found a spell in a game which I played 8-9 months ago And of course to get a good highscore you certainly need a better start than the average.
Lol ok I hadn't realize it was so long ago, posts seem not that long ago but I certainly didn't quote well the dates.

I was wondering if Sacrifice was a quest reward of one rude quest or not, probably not.
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  #58  
Old 05-10-2009, 11:49 AM
Zuvio Zuvio is offline
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Very few things are fixed in this game. The biggest charm of KB:TL is that you can start a new game, check all available troops and items in start areas and then come up with a strategy depending on what is available to you. This allows for a great replay value. The downside of course is that if you want to go for high score, you might get unlucky. If score means nothing to you, you can clear the game on impossible on many different ways and not feeling like you're playing the same game twice.
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  #59  
Old 05-10-2009, 12:05 PM
Vilk Vilk is offline
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Originally Posted by Zuvio View Post
Very few things are fixed in this game. The biggest charm of KB:TL is that you can start a new game, check all available troops and items in start areas and then come up with a strategy depending on what is available to you. This allows for a great replay value. The downside of course is that if you want to go for high score, you might get unlucky. If score means nothing to you, you can clear the game on impossible on many different ways and not feeling like you're playing the same game twice.
The score thing spoils a bit this approach and charm, until I get focused on score approach I was looking this random in a good way, not that much now.

This is mainly a problem of balance with some points that are too important. But also the time base reduce a lot the possibilities. But no idea on what else the score could be based. Clearly the time in battle could be count too. Or if not time based I don't see. Dead units reduce too much options.

The check you mention isn't that simple because you have to really play the game to know what you'll get. Check Calinda save and for example you won't find Sacrifice, it was eventually a battle chest drop. I made 20/25 tries like you suggest and found only 3 times Gift, only 3 times Sacrifice and never both at same time for a superficial check like that.
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  #60  
Old 05-10-2009, 12:18 PM
Vilk Vilk is offline
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Quote:
Originally Posted by Zuvio View Post
Spells are found random, you may find sacrifice + ressurection + hypnotize in swamp area or you may not find it anywhere in your game. Same with units. Starting out with no inquisitors means no free resses for you. Then you have to revert to zerg tactics and other, reducing your score because you have to go back for troops more often. Calinda's score is so high in part because of his/her luck with found spells (sacrifice) and items (tactics treatise, 2xdragon slayer sword), but still mostly because he/she just knows the game the best. Not having sacrifice and inquisitors in the starting areas probably would hurt the score though.
It's a bit extreme to say he knows the game the best because it did the best high score. But he certainly know it a lot better than most that is sure.

It's not obvious that there's so many requirements to do this score:
  • It's very very rare to not have any inquisitors, is this ever happen in first 4 area? Also you don't need them during character low levels.
  • For Treatise well reading Calinda comments it's perhaps one of the rare items required but starting the isles level 10, well I suspect this would not change the final score for players like him. Ok it doesn't only mean start isles level 10 but to do stuff with one level less at some points of the game until the islands or later in the game.
  • Resurrect is certainly not required just a good plus.
  • I wonder if Gift isn't required too and when, clearly you don't need it until fights get stronger.
  • I doubt any other items are required.
But yes, a lot of tactical knowledge is a requirement, as is certainly a lot of patience and dedication.

And yes sacrifice to save walking time is perhaps also a requirement to do the same high score. Inquisitor are clearly required later in the game. I had in mind Gift was more important to have asap in the game but now I realize that Sacrifice could be more important as you'll get enough inquisitors during first part of the game. But with a warrior this is more true because Inquisitor stack will be bigger than for a mage.
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