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  #73  
Old 02-08-2009, 05:41 PM
Antoninus Antoninus is offline
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Join Date: Oct 2007
Location: Germany
Posts: 141
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Quote:
Originally Posted by Warhound View Post
I am 100% on the same line as Bearcat.
How can grabbing a mouse ,panning your view and then clicking some button be more realistic and immersive?
Imagine if u built a complete Simpit, added every button imaginable...and then instead of using the buttons u added , u have to grab your mouse each time and pan all over the cockpit to press a few buttons.
I'm sure those with good simpits will love having their pit made redundant and being forced to use their mouse for the most mundane function.

In short: Yes to animated cockpits where every button moves according to what position it is in and possibly animated pilot arms, NO to clickable cockpits.

IMO if u want a clickable cockpit..build it around your pc and u have everything clickable ,fully immersive/realistic without being forced to use your mouse to pretend clicking such and such button.
Why do people come up again and again with this complete nonsense that clickpits would be the only way to control your sim? How can anybody seriously believe that anybody would be forced to use the mouse? Do you have any example where the introduction of clickable cockpits has destroyed the experience for others who don't use it? In MSFS or every sim with a clickable cockpits I know you can still map all commands to the keyboard, hotas etc. If you have the time , energy and money to build a full sized or partial cockpit mock up, fine for you. But only because you prefer a certain way how to play your sims does not mean that everyone else feels the same or even should be forced to do in your way. Sorry if this sounds a bit harsh but I am tired of hearing the same disproved arguments over and over again.

And simply clicking on a battery switch in a beautiful 3d cockpit is certainly more immersive for me than pressing shift+alt+B.
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