Quote:
Originally Posted by 99th_Flyby
then maybe some PhysX support might prove handy. But I think the code has been "done" for some time now. Maybe just adding odds and ends to it now. At least SoW will support multiple cores (fingers crossed).
Flyby out
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I don't know a lot about the physics cards, but don't they calculate collisions (gravity effects & inertia) and things bouncing around? I'm not sure what kind of calculations a physics card would be useful for in a flight sim? It seems to me that the bottle necks in processing power are in visual calculations and damage calculations...