Quote:
Originally Posted by Sgt.Schnitzel
Ok how did you do that? How did you place a vehicle on the map? What file did you edit? Tell me the exact filename.
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I added a spawning command to the main script file of the level (demoday.lua).
The command is
"Level.CreateWorldItem( "bike_bmw" , "vehicle" ,-2070.00 , -128.00 , -3500.00 , 0.0, 0.0, 0.0, 'id_veh' );"
Quote:
Originally Posted by Sgt.Schnitzel
Edit1: What hex editor are you using? You are editing the .Shadvs files, right? I tried to edit these files with a hex editor but the game kept on crashing.
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I have a SHADVS de/compiler.
Quote:
Originally Posted by Sgt.Schnitzel
for example. I tried fixing the problem with the Zis-5 truck. If you've noticed it doesn't have a destroyed model when it blows up. If you were to try to blow it up you will see an explosion but it will stay in one piece. I tried to give it the destroyed model of Blitz truck in the vehicle.shadvs file but the game crashed.
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Which level? Did you made other mods or fixes? Please let me know, so
I can add it to my Enhacement Addon.
Update:// The ZIS is only in training mission. I was not meant to be blown up
Quote:
Originally Posted by Sgt.Schnitzel
I think it had something to do with my hex editor, What hex editor are you using?
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I use HexWorksop, but not for modifying SHADVS. You cannot modify
SHADVS files correctly with a hex editor.