Thank You gaga!
Bobb::
Quote:
I am sure the offline experience is going to be awesome. But in the same breath one has to realise that new player (not us old farts) will be attracted to the genre only if it is a very good online experience.
Rise of Flight has realised this and my guess is so has Oleg.
Lets face it, for sales of SOW to rival Il2 sales Oleg has to cater for the growing online community.
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Those other online games, some possibly Pay-To-Play, are not the same thing, especially the consoles.
Sales of Oleg's very own IL2, as well as Thirdwire sims, have proven that Online can be safely ignored. Rowan's BoB2 also ignores online play, but that game suffers from a very problematic lomac-esque early releace and a difficult game engine to work with, so its not so successful relative to the costs.
Not that I'm against Online play, in fact I encourage it as it can attract many of a vast number of satisfied Offline play customers into -- potentially -- far more dynamic gameplay. Dis-satisifed Offline play customers abandon the sim and go elsewhere, leaving less resources for supporting "free" Online gameplay.
Meaning, you cater to the paying customers
first -- the Offline players, unless you go solely Pay-To-Play, which is what Oleg has said he would like to do ultimately.
That's why the "debate" is more important than ever, so The Sims developers figure out why their attempt at focusing on "free" Online play has failed both themselves and their paying customers miserably.