Quote:
Originally Posted by Pursuivant
+1 for adding the Phonetic Alphabet. But, remember there wasn't a standardized phonetic alphabet at the time, so you'd need lots of different alphabets for all the different nations (U.S., Great Britain/Commonwealth, Germany, Soviet Union, etc.)
|
It goes even further than that - the British Phonetic Alphabet actually changed during course of the war with the arrival of the US Forces but even so was still markedly different and not until the NATO system was introduced post war did both English speaking Allies sing from the same hymn sheet as it were. Complicated!
Quote:
Originally Posted by Pursuivant
Also, it would be nice to have the numbers from 0-9 (or possibly even 0-20, 10-90, 100 and 1,000) for each language so AI could call out numbers for number of bogies, altitudes, etc. Obviously, since not every language handles its numbers in the same way, you'd need some variations.
|
Would be good, if possible. I would maybe simplify it to be just a generic call of 'bandits' for 4 and under, and maybe '10 plus', '20 plus' etc. or similar for the requisite flight sizes.
Quote:
Originally Posted by Pursuivant
Additionally, it would be cool if voice packs included generic colors (e.g., red, blue, green, yellow, brown, purple, white, black) so you could identify flights, flare colors or plane numbers.
|
British and American flights do this already; for example aircraft #6 in a British flight calls out 'Yellow 2' (thats yellow - 2nd - flight, no. 2 aircraft) prior to most messages telling you if he's in trouble, bailing or under attack.
Quote:
Originally Posted by Pursuivant
Reworking the actual voice packs would be pretty easy, since there are enough fans in different countries that you could get a variety of languages and accents.
|
The recording process is straightforward, especially with the proliferation of good quality Voice Comms available, however, the editing - that is normalizing, segmenting, trimming, equalizing and then overdubbing of background effects (don't want it too clean, this is WW2 VHF comms we're talking about!) given the diversity of samples, the number of actors plus the additions you would like to see would make this a VERY time consuming and not un-tedious process. Easy? I shall have to disagree.
Quote:
Originally Posted by Pursuivant
And, if you're willing to rework voicepacks, it would be a great opportunity to add actual call signs for Air Forces that used them. Minimally, just for planes, but even better if you could have identifiers for ships and airbases.
|
British and American squadrons (and even wing leaders in the RAF) had individual codenames - for example 92 Squadron RAF was 'Gannic' during Battle of Britain - but these could change.
It would be great to have this feature to differentiate those calls from members of your squadron from those allied aircraft engaging halfway across the map. However, the first problem is can the game make that differntiation and secondly, who has the sheer determination to slog their way through the massive amount of audio editing - for free?