Quote:
Originally Posted by Fatt_Shade
Just couple of my thoughts :
1) rename mod to Toddlers of Might & Magic for goofs 
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Ha! That's funny!
Quote:
Originally Posted by Fatt_Shade
2) about cannoners, i forgot to mention my idea (i already did it in my game files). I changed their special attack, so it`s aoe like druid/necromancer`s range attack. It seemed logical since they shoot salve of cannon balls in certain direction, so they make dmg to area not just single target. Their usual attack is same as before, hit 1 target, but i made it so salve hit 7 hex area with full dmg to central, and 50% penalty to nearby. Looks like this :
Code:
megathrow {
dontusenearenemy=1
class=throw
distance=7
reload=3
base_attack=0
mindist=2
penalty=0.5
animation=power/megatag/thtarget
picture=BA1_CannoneerFire_
picture_small=BA1_CannoneerFire_small.png
throw=cannonround
hinthead=special_rembo_head
hint=special_rembo_hint
framekey=x
7in1=0.5
damage {
physical=18,30
Bold text is only thing i added. This is great help in item battles, since in this mod towers are horrible to destroy in item`s 4-5 lvl 
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I really like this idea! I'll implement it in my next update, giving you credit!
Quote:
Originally Posted by Fatt_Shade
3) after this discussion on spells and effects (burn/poison) , i remembered my old idea. Anything comes at your mind Mat about making spell for +poison dmg to units, like hell breath. Hell breath is great vs elves/undead since they have low tolerance to fire dmg, and giving hell breath to main dmg dealer is useful. So how about having similar spell to help against demons/dragons. I tried before to make new spell and just got lost in game files, since there is lots of files connected to spell mechanics.
So ppl pls vote spell you hate most to get rid off , and change it`s ingame settings to `venom touch` (my idea of naming it
I`m off 
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Yep, I like this one, too. Just need a picture for it (could possible modify something already existing...
Matt
/C\/C\