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Old 06-07-2013, 03:58 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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Just couple of my thoughts :

1) rename mod to Toddlers of Might & Magic for goofs

2) about cannoners, i forgot to mention my idea (i already did it in my game files). I changed their special attack, so it`s aoe like druid/necromancer`s range attack. It seemed logical since they shoot salve of cannon balls in certain direction, so they make dmg to area not just single target. Their usual attack is same as before, hit 1 target, but i made it so salve hit 7 hex area with full dmg to central, and 50% penalty to nearby. Looks like this :
Code:
  megathrow {
    dontusenearenemy=1
    class=throw
    distance=7
    reload=3
    base_attack=0
    mindist=2
    penalty=0.5
    animation=power/megatag/thtarget
    picture=BA1_CannoneerFire_
    picture_small=BA1_CannoneerFire_small.png
    throw=cannonround
    hinthead=special_rembo_head
    hint=special_rembo_hint
    framekey=x
    7in1=0.5
    damage {
      physical=18,30
Bold text is only thing i added. This is great help in item battles, since in this mod towers are horrible to destroy in item`s 4-5 lvl

3) after this discussion on spells and effects (burn/poison) , i remembered my old idea. Anything comes at your mind Mat about making spell for +poison dmg to units, like hell breath. Hell breath is great vs elves/undead since they have low tolerance to fire dmg, and giving hell breath to main dmg dealer is useful. So how about having similar spell to help against demons/dragons. I tried before to make new spell and just got lost in game files, since there is lots of files connected to spell mechanics.
So ppl pls vote spell you hate most to get rid off , and change it`s ingame settings to `venom touch` (my idea of naming it

I`m off
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