Quote:
Originally Posted by RPS69
I can't disagree more with this comment. This is not a flight sim. This is a ground attack flight sim. Hence it's name... Il2 Sturmovick.
It is aboslutely reasonable to ask for better behaviour from your main targets. Dogfighting is just a by product. And the fly simulator term is absolutely diminishing.
And I may also say thanks for your work on several ships, but the implemebtation made in the original code, implied that destructing a turret was much more difficult than sinking the ship itself. After mods, the punishment needed to see this happen was made somewhat more proportional. In the original game that was out of the question. Good that they asked you to make them anyway. Don't know how it is working now with TD job. I will give it a look later.
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Well, in fairness, there are 200+ aircraft in this IL-2 Sturmovik sim, and they're not all Sturmoviks.
On the flip side, though, a huge chunk of this sim was focused on the Pacific Theater, and that part of the war made air warfare and ship warfare inseparable from each other. I've wanted more detailed ships, ship damage and AI for a long time so we could properly do PTO campaigns with battle groups that show battle damage during missions and throughout campaigns and react like real surface combatants.