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Originally Posted by Pursuivant
These are good ideas. There are mods which represent ground control which vector you to a particular grid, so it shouldn't be that hard for AI planes to radio contact reports. Making AI ground control or planes give ACCURATE reports is a bit trickier.
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I'd settle for a simple "This is Pumpkin - engaging <number of> enemy <planetype> at <coordinates>" planetype beeing fighters/bombers.
If done to the max, then an ace AI would 95% of the time give spot on reports -maybe even get the specific planetype, a veteran say 70%, and regular and novice even less. And novice should make greater range of errors, worst case estimating half/double of actual enemys, no type or wrong one, and coordinates of by 10 km or so.
There is just that much that could be done with radio, right now its more a nuisance(bleiben sie auf kurs zum kuckuck...or the endless landing communication).
Quote:
Originally Posted by Pursuivant
Right now, the AI can just tell you that there are "enemy fighters" or "enemy bombers" with no more information. I can't tell you how many times I've had to jump out to map view to figure out which "red-1" was being attacked and here the heck they were on a large map.
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Yeah, right now I think about 80% of them are Red flight - more unique codenames would be really nice - besides from beeing realistic. And I don't think it would be that difficult to do.
Quote:
Originally Posted by Pursuivant
It would be a lot more immersive if you had radar stations which could give you info like, "Tophat to Rabbit-1. Multiple inbound bogies, Angels 15, heading 85 degrees, 20 miles SE of Canterbury. Vector 125 degrees." or a pilot who could give you a contact report like, "This is Razor-1. We have 10 Me-410s, Angels 20, eastbound over Munster. Attacking now."
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Yes please. That way you could get (parts of) the picture of whats happening beyond your visual range - but there would still be fog of war.