Quote:
Originally Posted by Nirual
to start with Demonesses, their swap ability. Wolf Howl (though at least it has a level restriction), Dryad Lullaby (same), Zombie Pass, Skeleton Sow Bones, and just about any creature buff/debuff ability such as those the Skald has.
Not all of those are as problematic and abusable as the runemages, but 3 stacks of demonesses are a nightmare for me.
And then there is the Paladin "Second Wind" and the Jarl version which have a leadership requirement... but its about 3 times the leadership of the troop using it, which makes it easy for a Phantom stack to give the turn to the Runemages that created it, even if its a full stack.
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With regards to splitting stacks to take advantage of said abilities, I don't find them too imbalanced.
Infernal Exchange is cool and while annoying, I like the challenge of dealing with it on the receiving end.
As for when we are initiating it against the enemy, for no loss guys it is somewhat trickier to deal with but I think DG found a way to abuse it (Ancient Ents mwhaha).
It isn't like having multiple stacks of demonesses with infernal swap would result in a severe imbalance (on the offensive side).
Zombie pass is pretty strong but zombies are so crappy and you can't really chain pass for the same guy.
Skald is pretty junky so he needs a useful skill. Of course this is assuming you patched Avenging Angel and Pygmy.

Although skald is sort of borderline out of control... ;0 I think you can buff any level on your side, but debuffs are level capped.
This could be interesting since splitting skalds would let you buff/debuff in the same turn but that's a painful loss of leadership as skalds are essentially worthless for 4 rounds.
Paladin same thing with zombie pass.
Yeah 3 stacks of demonesses are annoying for me too. That's what makes it fun though!