Thread: Bugs Thread
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Old 12-01-2012, 05:04 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by ckdamascus View Post
Fixed bugs.
- Courtley Garb can be upgraded now
- Ay Vaz works in build 6249 start 6246 (patch 2)
- Giant spider missile weapon is magic damage, not poison. working as intended.

New bugs.
- EDIT: Sorry not a bug, I left the game in dev mode. (If Action Re-Rage is activated just once, you can now press 'r' (keep spamming 'r') even when rage skill is not available and re-cast any rage skill. This ALSO maxes your rage skill. This can be repeated until multiple times until your rage cooldown runs out.)
- Friendly fire crit damage does way too much damage. It seems to ignore resists or defense or both. e.g. flame flood from red dragon can crit my black dragons for 934 damage. That just isn't normal considering I only have 22K leadership
- "Valhalla's messenger makes some viking stacks (slingers, berserkers, WMs, jarls) do increased damage. Or at least that's what it claims, it doesn't do anything (at least not for berserkers or WMs. Haven't checked slingers or jarls)."
- Obstacles on the field are now immune to area of effect skills like Regina's Golem summoning, fire flood, black dragon's fire flood, etc. You have to manually attack it with melee or ranged to directly kill them. e.g. Cursed Shrine, Dwarven Shrine, etc. Plus they all have 0/1 HP or something absurd.

Mistake on my part
- Pygmy has been BUFFED in this patch to -20%, -35%, -50%. Also, a pygmy patch was made by ftww and appears to work. I believe I can get an avenging angel patch to work, but I don't know why they stuffed the 1 dmg bit in there.
- Sorry if I was misleading, but if the enemy casts avenging angel on their own units, if I cast an offensive spell like fireball on them, they take only 1 dmg and it doesn't tick away a usage. That probably makes sense since normally a spell should do full damage and not do any ticks since you aren't "avenging" the main spell caster. In any event, I think my tiny one line patch fixes this though!

- I think I fixed Avenging Angel and consequently Favorite of the Gods. The logic seems to still work (Favorite of the Gods and Avenging Angel), so that's a good sign. This means I was right. They were completely related yet one simple line fix seems to have fixed both for now. I'll post patches after I've done a bit more testing.
Hey, thanks for this. I've been getting tired by all the bugs coming in with no patches. So an documented change to pygmy was that buff, but it's still lowering to 1hp, right?

Updated all the fixed bugs you reported. For the new bugs, I would like some more information. Here are some tentative entries I'm hoping you can help me tweak. I don't have black dragons so I don't know what I'm talking about so you'll see where I made something up. Anyway:

Valhalla's Messenger not increasing viking damage: This award says it increases viking damage by X, but it appears to have no effect on berserkers or warrior maidens. It may also have no effet on other viking units (unconfirmed).
Friendly Fire damage seems excessive: When your units are hit by friendly fire (for example Red dragon flame trail) they take more damange than expected. Are unit and/or hero resistances being ignored? As an example, a black dragon hit by flame trail should be nearly immune to fire, but it takes normal damage.

I'll add the field obstacles thing as I get that one, and I amended my avenging angel entry to cover the rare cases where you face it on an enemy. Phew!
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