Quote:
Originally Posted by Rork
Axe of Magic can target creatures with Magic Immunity and Persistence of Mind.
Talking to Gvenvinn on Merlassar results in her shop being forever closed to the player (I lost a spell there that I have yet to find). If it's not by design (I'm pretty sure it wasn't a wrong choice of words), then a warning slipped in the conversation would be nice, esp. since she offers a quest AFTER closing shop.
Moving a stack of creatures from a castle's garrison to a hero's army moves the entire stack, ignoring leadership requirements. A second move is needed to move said stack to reserve, than a third to move part of it back to army within the leadership limits. Moving from garrison to army should work the same as moving from reserve to army, that is splitting done automatically (if there's a way to do it manually, I confess I haven't been able to find it).
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Hmmm interesting find on Axe of Magic. Along with Plague, those sound like good Black Dragon killers.
Always save before entering/talking on a mission.

Also, if you never talk to her with the first dialogue (just get the job mission and buy all items) she will still talk to you afterwards. I think it's a bad design to begin with though as she tends to have some good spells and items too!
Agree on the stack moving, but that has always been like that.