Absolutely ! , extractor would be very nice , maybe TimQ will come to the rescue once again ; )
In the meantime I just thought why wait ? for what ? developers have said this is it for Cliffs of Dover , done .
I do sucks at retexturing especially with .dds otherwise I would have already retextured channel
map just to see if there is a light at the end of the tunnel.
Have been reading guys would like to change ground textures , we need guys like Redko did textures
in IL-2 1946 , others would like to change aircraft decals , OK that's possible as well ,
some others would like to give it a go with tuning flight model like Kwiatek to reflect historic data
even further , it can be done .
I am interested in tunning effects like always , volumetric textures like SoilSplash.dds is
1.33 MB size with 11 layers , HeavySmoke.dds is 1.33 MB with 11 layers etc...imagine flying through it in
zoom in view with antialiasing set at 16x or even 32x ( if it works ) , = single digits FPS .
Every time there is ground explosion , soil splash etc.. these will eat alive tons of graphics cards unable
to process huge multiple of it all at the same time which is causing sudden pause and stutters .
( it happened in IL-2 1946 as well before editing textures and effects data )
I hope more guys will get involved trying to make CloD looking even better , better FPS by tuning textures
and effects data , cockpits retexturing or just smaller editing , whatever , I'll be happy for any progress
by anyone to make visual improvements , better play smoothness as when the time comes and extractor
will " pop out of nowhere " we can have already a lot of other stuff done which is available and accessible right now .
Just my $0.02