Thread: Nvidia GT280
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  #36  
Old 08-21-2008, 11:14 AM
Codex Codex is offline
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Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
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Ok... some benchmarks, I recall valuable help I got from PF_Costie a while back, I hope I’ve done it right. Please correct me if there is anything wrong with my method.

I’ve geared this setup to let IL-2 push the card as much as possible so all eye candy is handled by IL-2. I’ve turned off or minimised eye candy enhancements like AA / AF in the drivers, however I have set Cat AI to advanced.

My system

Intel E8400 @ 3.0 GHz (333MHz x 6)
4GB Corsair CM3X2G1333C9DHX (7-7-7-20, 1T, 1.5V @ 533Mhz)
Gigabyte X48T-DQ6 rev 01 (BIOS F4)
150GB WD Raptor – OS + Apps + Games
X-Fi Fatality
OCZ 1010Watt – Got plenty of Juice
Dell 21 Wide Screen 16:10 – 1680x1050x32 @ 60Hz DVI
VISTA Ultimate 64Bit – default background services

PowerColor 4870X2
GPU @ Stock Speed 750MHz
Memory @ Stock Speed 900MHz
2GB DDR5

IL-2 1946 – 4.08m – Stock DLLs
OpenGL - Perfect settings
Stencil Buffer = On
Texture Mipmap = Ansio
Texture Comp = None
Dither = On
Vertex = On
Poly Stipple = On
Multitexture = On
Combine = On
Secondary Color = On
Vertex Array = On
Clip Hint = Off
Use Palette = Off
Texture Anistrop = On
Texture Comp ARB = Off

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

Cat Driver 8.8beta
Overall Settings = Custom
AA = Use App Settings
AAA = Off (Adaptive Anti Aliasing)
AF = Use App Settings
Cat AI = Advanced
MipMap = Peformance
V-Sync = Off

Black Death – counting from 0:01sec to 2:34sec

Frames: 9818
Time(ms): 153071
Min: 18
Max: 146
Avg: 64.14

Frames: 9825
Time(ms): 152777
Min: 18
Max: 146
Avg: 64.309

Frames: 9745
Time(ms): 153007
Min: 18
Max: 144
Avg: 63.69

Two concerns I’ve noticed.
1. Artefacts at 1:40 (ish), they seem to stop after a few loops of the track.
2. There seems to be a bluish tinge reflected off textures whenever light is given off by explosions.

Overall interesting scores considering they’re from beta drivers. I’m sure there is more optimisation to be obtained as drivers mature.

Last edited by Codex; 08-21-2008 at 11:20 AM.
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