Quote:
Originally Posted by luthier
Thank you for your feedback. Working on British engines, distant dots, and others at the moment.
Just a couple of quick points though.
That is working as intended actually.
That again is working as intended - finally. I know it was kind of fun to have a giant fuel tank explode when hit by a single round, but that really shouldn't happen. We've gone through most of the ground objects and their damage model, and they should correctly consider material type and wall thickness. You're going to need something bigger than a .303 for those fuel tanks now.
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Sorry, what's working as intended? Surely not the difficulty starting some red fighters? If so, can you please add an option to start warmed up?