Quote:
Originally Posted by luthier
Thank you, wonderful analogy. This is exactly how I feel.
I see no reason to be polite to people who are going out of their way to be rude to me.
The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.
The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.
I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
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Thanks for the honest answers Luthier, and for covering the questions about the map.
Can I say regarding the bolded bit from your quote above that I disagree somewhat. For sure some here will be hostile no matter what you do. Others, myself included, sometimes feel that poor communication needlessly creates antagonism - eg the delay in providing answers to these questions. A simple post on the forum saying they were delayed but upcoming would have been enough to smooth things over until they were ready.
Some of us who want to be supportive feel that the (lack of) communication here is sometimes more damaging than the issues with the game.
If that could be improved i think people would feel more involved and on your side.
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Regarding your reply about tree collision only being possible on maps with small numbers of trees! Is this not a reason to review the use of Speedtree in the COD series in favour of an alternative that can be made to work more effectively?