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Old 09-23-2012, 10:38 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by SlipBall View Post
I think KG_26 Alpha pointed out that the developers are aware of the gauge problem.
True..

Which is just another good reason to not rely solely on the gauges!

Best to use some of the C# scripts aval (FST has one and klem has one based on FST's with some added features) that collect data in real time.

And not only the gauge values (I_*), but the internal game 3D world values (Z_*).

In the testing I have done so far, I have found the gauge values (I_*) to not only be off, but laggy and with offsets.

Where as most (not all) of the internal game 3D world values (Z_*), thus far, seem to match the real world data better.

On that note

All the game calculations are done using the internal game 3D world values (Z_*), the gauge values are derived from these. When I say derived, I mean they may add code to them to make them mimic real world gauges (laggy, offsets, etc)

Hope that helps!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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