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Old 07-22-2008, 03:48 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Rama View Post
and IRL I'm an expert in digital photogrammetry and numerical aerial photography cameras... so such things like FOV are part of my everyday job
you have a high opinion in yourself but dont seem to be able to use basic logic,simple reasoning and common sense. you'r also confusing yourself with all the little numbers you are quoting and dont understand the context.

Quote:
Originally Posted by Rama View Post
Let's take my 16/9 22" LCD monitor. Horizontal half-size is equal to: ((16*22)/sqrt(16^2+9^2))/2 = (352/18.36)/2 = 19.17/2 = 9.58"
Size to the screen for a FOV of 30° is so:
Dist = 9.58/tgt(30°/2) = 35.7" (or around 90 cm... which is approximatively the distance from my eyes to the monitor... )
all you have just done is calculate what distance you need to sit from your 22' monitor so it is equivalent to a 30 FoV, nothing more. that doesnt mean 30 FoV is "normal" to use in il2.

Quote:
Originally Posted by Rama View Post
This proove that if you sit at a normal distance to the screen (I can do the same math for any kind of monitor size and standard viewing distance to them), the FOV you have is 30°
no that doesnt prove anything, and isnt relevant to anybody else using il2, all it does is tell us how far rama sits from his monitor.

and i dont believe you in that regard either, it is not normal for the average pc user to sit about 1 meter from a 22' monitor while gaming or using a flightsim, and you couldnt either read normal text in windows like that, and you are sitting to far from the screen to see normal detail in video and gfx images during other pc use.

what i suspect you are doing by claiming to set the 30 FoV and use il2 in that manner is "cheating", because you might be setting that 30 FoV and then additionally sit much closer then 1 meter to the screen so there is an additional magnification factor in the objects you look at in-game (the linear size of the objects will now look larger to you). but you cant fly like that and still claim to use the sim correctly, so your argument is mute.

a ballpark normal viewing distance from an lcd monitor with 0.25/0.30 mm pixels is about 50 or 60 cm (as was explained in detail in an earlier post here).
- only users with extremely large lcd monitors will sit a bit further away, for ex with a 32 or 37' westinghouse pc monitor might the user sit about 1 meter away (note those still use 1920 x 1200 resolution, so the pixels will be extremely large at about 0.50 mm and if you sit to close it looks very blocky
- even those that use a 30' lcd pc monitor will usually sit at similar distance, because the pixels on it are similar to a 20' monitor, and text size will therefore be the same (the 30' user just gets a much bigger desktop)

Quote:
Originally Posted by Rama View Post
So 30° FOV (maximum zoom) is the view you should use in order to have a correct geometrical point of view through your screen.
i dont think you will find a single other il2 user with a 22' monitor that sits about 1 meter from his screen, so by your own logic all those other users will see things incorrectly and objects will be shrunk, since they will be using a wider FoV and sit closer to their monitors.

Quote:
Originally Posted by Rama View Post
I didn't read the rest of your lengtly post... simple geometry is enough to show how much you're wrong in your first sentences.
sure, i believe you

and of course, you are trying to have a meaningful discussion while pretending not to read what others say, but still claim only you is right eh

Last edited by zapatista; 07-22-2008 at 04:22 AM.
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