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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Let's take my 16/9 22" LCD monitor. Horizontal half-size is equal to: ((16*22)/sqrt(16^2+9^2))/2 = (352/18.36)/2 = 19.17/2 = 9.58" Size to the screen for a FOV of 30° is so: Dist = 9.58/tgt(30°/2) = 35.7" (or around 90 cm... which is approximatively the distance from my eyes to the monitor... ) This proove that if you sit at a normal distance to the screen (I can do the same math for any kind of monitor size and standard viewing distance to them), the FOV you have is 30° So 30° FOV (maximum zoom) is the view you should use in order to have a correct geometrical point of view through your screen. If you use a 90° FOV (standard "non-zoomed" view of IL2), then you should have your eyes at: 9.58/tgt(90°/2) = 9.58" = 24cm to your screen THAT would badly hurt your vision... I didn't read the rest of your lengtly post... simple geometry is enough to show how much you're wrong in your first sentences. |
#2
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and i dont believe you in that regard either, it is not normal for the average pc user to sit about 1 meter from a 22' monitor while gaming or using a flightsim, and you couldnt either read normal text in windows like that, and you are sitting to far from the screen to see normal detail in video and gfx images during other pc use. what i suspect you are doing by claiming to set the 30 FoV and use il2 in that manner is "cheating", because you might be setting that 30 FoV and then additionally sit much closer then 1 meter to the screen so there is an additional magnification factor in the objects you look at in-game (the linear size of the objects will now look larger to you). but you cant fly like that and still claim to use the sim correctly, so your argument is mute. a ballpark normal viewing distance from an lcd monitor with 0.25/0.30 mm pixels is about 50 or 60 cm (as was explained in detail in an earlier post here). - only users with extremely large lcd monitors will sit a bit further away, for ex with a 32 or 37' westinghouse pc monitor might the user sit about 1 meter away (note those still use 1920 x 1200 resolution, so the pixels will be extremely large at about 0.50 mm and if you sit to close it looks very blocky - even those that use a 30' lcd pc monitor will usually sit at similar distance, because the pixels on it are similar to a 20' monitor, and text size will therefore be the same (the 30' user just gets a much bigger desktop) Quote:
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![]() and of course, you are trying to have a meaningful discussion while pretending not to read what others say, but still claim only you is right eh Last edited by zapatista; 07-22-2008 at 04:22 AM. |
#3
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Tellin what you I in real life is "having a high opinion of myself"....
![]() You like to fill your post with various insinuations, accusations and other irrelevant comments. I stand on a clean conversation... please do the same...(or you will have the pleasure to have me not responding.... but maybe that's what you're searching....) Quote:
Instead of calculating the FOV for YOUR screen size and your eyes distance to the screen, you prefer to talk about dozen of stuff except of what's relevant... In any case I proved that what your first answer "completely wrong, unless you are using a 14' monitor from the 1980's, use large magnification glasses the size of vodka glasses and are sitting with your nose touching the screen" IS completely wrong with a geometrical calculation. Quote:
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![]() Maybe YOU should try to measure your eyes distance to the screen.... you'll probably be surprised.... ![]() Quote:
Of course some may use these if they want... something the software can't guess for them (there's absolutly no way for the game software to know at which distance you like to sit from the screen.... What I know is that at a distance to the screen corresponding to a 30° FOV, I've no problem to spot planes/tanks/trucks on the field.... something which is much harder to do IRL than in the game. Quote:
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why not adding some icons and labels if you want to follow this way . ![]() |
#4
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Actually the thread is about the fuel light in the cockpit.
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#5
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i'd say the OP disagrees with you
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#6
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the problem i have with what you are saying is that you are pretending there is a "special rama way" to use an lcd monitor, and there isnt. i have given you the detailed reason why monitors with various display technology have a correct viewing distance to use them, and you are pretending it doesnt apply to you. Quote:
btw, there is now creep in your measurements, if you now tell me you are sitting at 85 cm then objects will have enlarged 5% or more from the 90+ cm you quoted before (because your foV is still 30 and you are sitting 5% closer to the screen). what i think you are doing this just for the sake of arguing here and pretending visibility in il2 is correct, but in fact you have set your monitor at 30 FoV but then sit at 1/2 the "correct" 90 cm viewing distance for it, so objects magnify another 50% on top of their already increased size displayed at 30 FoV. with that you have then created a 4x magnification and are now trying to tell me you can see things in il2 like you do in real life. Quote:
just try it for your monitor, sit at the correct 50 or 60 cm from it, set your FoV accordingly, and compare it to the visibility you would have in real life for objects seen at 1500 meters distance, the problem in il2 is very obvious. you seem to think i made up the issue of "correct viewing distances" for various resolutions, screen sizes, and display technology. there is 100's of articles written on that topic, and the ballpark figures are very straightforward to understand for lcd's. for you to pretend it is normal to sit at about 1 meter from a 22' lcd pc monitor is..., well, odd. Quote:
who said anything about painting objects in red ? all that is need is to make them either darker, lighter, or a bit more reflective for ex, i am sure some grafix artist could come up with some simple suggestions. Last edited by zapatista; 07-22-2008 at 02:50 PM. |
#7
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![]() Who do you say is doing this "just for the sake of arguing" ??? Anyway... you have a formal invitation so you can confront both IRL and in the game your sayings to mine... it's just up to you... |
#8
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what i did suggest you'd try, is in il2 set your FoV correctly while you sit at the "normal" viewing distance that this type of monitor is intended to be used at (and similar to what most other lcd users would be viewing it from), say roughly 50 or 60 cm distance between your eyes and the screen, and then compare it to what you see in real life. presuming your monitor is correctly calibrated, you will find that il2 objects (trucks/tanks/planes) when seen at 1500 meters distance against the textures of a ground terrain background, are nearly impossible to locate, identify or track, compared to what you can see in real life with the naked eye from the same distance (and as is extensively documented from historical accounts by pilots in ww2). the main reason for this problem in il2, and some other games, is that in il2 the 2e and 3e LoD models might look pretty when looked at full screen in a grafix editor, but when they are shrunk down to the correct sizes the same object will be seen at from 1000 or 1500 meters, then the flat 2D object they are on a pc monitor will cause them to blend in WAY to much with the background terrain textures. and no, i dont believe that you are flying il2 while having it set to 30 FoV most of the time, the tunnel vision it creates is to disorienting to fly like that, you cant keep track of the other planes in your flight, or your position on the map, the ground target you are hunting for, or the enemy planes in your vicinity. whatever monitor people are using in il2, the expectation would be that you then set the "correct FoV" for your screensize, and then see the il2 in-game objects in the il2 virtual world exactly as you would see them in real life (since this is claimed to be a simulator, not arcade game). you can then briefly snap to a wider or more narrow FoV when so needed, but that would only be for brief moments. Quote:
- first the il2 in game objects will be seen as much larger on screen (because your zoom factor is larger at 30 then at 45 or 50 FoV and those objects will be a physically bigger ) - secondly, if your normal viewing distance should be 91 cm for a 30 FoV on a 22' lcd, and you are then really viewing those il2 in-game objects at 50% the screen distance you are quoting (which i think you are doing here just for the sake of arguing that visibility in il2 is correct), this closer screen viewing distance will then magnify those objects 2x in size compared to what the rest of us see. so yes, you even leaning a 10cm closer then the 91cm you quoted will significantly increase object size and visibility. - thirdly, changing the FoV setting (using a smaller setting then "normal" for your screen size) will also affect the LoD model transition distances, so you might well be looking at a much larger object like a 2e LoD model while other il2 users here might see a much less detailed and smaller 3e LoD model for ex, or you might be looking at a 3e LoD model and other players might be seeing a "dot" (we'd need to know the exact transition distances for LoD models, and LoD to dot transition distances, to see if that is applicable here for the 1500m objects) thx for the invitation, at the moment i think it would be much more simple for you to try and sit at the more correct closer distance from your monitor, set the correct larger FoV in il2, and then while flying at 1500 meters in il2 (being aware of keeping your eye to screen distance constant), compare how easy/hard it is to spot those trucks/tanks/planes on the ground compared to real life. Last edited by zapatista; 07-25-2008 at 04:22 AM. |
#9
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Stopping the argument there. If you want to know, you have my invitation. |
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