Quote:
Originally Posted by Crumpp
I don't see any difference between them when I play. Have you recorded the Hurricanes stability characteristics?
The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not.
The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating.
I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.
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Crumpp,
I did say that I would be more comfortable if someone else would fly that test over a longer period. I admit the amplitudes began to decay but there were only three oscillations and I would like to see the flight start from a proper hands-free trim, probably the 2580rpm A&AEE used but with reduced boost (I used maximum) so that the roll motion was eliminated right from the start. Then hands off to see what develops. The stick will of course be dampened by the stick springs although FFB may react differently.
I don't know what started the oscillations because if it was stable they shouldn't have begun. It may have been my hamfistedness trying to get hands-free flight.
So, please don't take my one short test as gospel just because it appears to confirm your belief, it needs more testing and I just don't have the time nor do I want to be the only person that verifies this. My main contribution was in creating the test script.
For anyone willing to give the time here's the link to my thread including the test mission:
http://forum.1cpublishing.eu/showpos...21&postcount=7