Quote:
Originally Posted by JG52Krupi
So this looks crap to you!
I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...
Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...

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up-high looks much better then down low.
and no, it can be down without huge performance hit, IF you know real render engine programming. that's why LOD's, texture MipMaps, terrain & assets streaming, tesselation and so on were invented and used in render engine programming..