Quote:
Originally Posted by adonys
STOP being sheepishly stupid and START using your brains!!!
I'm SOOO tired hearing this reasoning on this forum, again and again.. the fact that a game is arcade, or sim, has NOTHING to do with it being a sim!!!
Most of the graphics computations are on the GPU using VRAM, with some help from the processor, while most of the AI/simulation systems code are held on the processor's core(s)
Also, the fact that the landscape map is huge in CoD can not be held as reason for dumbed down graphics.. there's a simple programming concept already implemented years ago in games which is called terrain/assets streaming
MG simply doesn't have good render engine programmers / world builder artists in there. that's all. the game screams from all its hinges for optimizations..
so, next time you want to post that stupid argument again, please back it up with something (facts/proofs).. otherwise just refrain from making it again!
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So this looks crap to you!
I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...
Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...