I'm all for MMO as long as it's optional.
The way i see it, the best business model is the one that doesn't infuriate the users. And since users get infuriated when they have no choice on certain things, but they all like different things, it's best to have options.
If it was my decision and it was doable, i would do it like this:
CoD is the first sim in the series.
BoM is the second sim, playable as standalone or merged with CoD.
The main game engine is the same, so improvements in that aspect carry over across all titles.
So far, it's the same as the previous IL2 series model.
Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware.
This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers.
As long as the MMO model doesn't limit the amount of control we have over how we play, i don't care. So, either give us the above option or make the MMO sim a completely separate release based on the same engine. Forcing the users down a one way street is always the worst possible choice.
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