Quote:
Originally Posted by pupo162
settings:
maxed out graphics.
7870 i5 2500k 8gb ddr3
tried to play around with settings, specially vsinc ssao and AA. no joy.
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I just did a dogfight above London and I get low FPS but not the ground issues you are describing. Are you using 'original' textures? They are HUGE...
FROM:
http://forum.1cpublishing.eu/showthr...554#post308554 (a pre-beta discussion, but still relevant)
Quote:
Originally Posted by FS~Phat
Im trying to spread the word that the best trade off I have found is turning landscape to medium as it appears to reduce draw distance by maybe 50% for some land based objects. This smooths out all texture hiccups even when running everything else maxed on my system.
I would rather have a little less draw distance for land objects and higher quality textures than the insane draw distance you get with Landscape on High.
GTX480 will do fine with the settings i suggested above.
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He has this monster: i7 3930K @ 5Ghz AC Kryos Silver WB - Asus Rampage IV Extreme - 4way SLI 3GB GTX 580 Aquagrafx WB - 16GB DDR3-2000 - 4 x GTX 360 rads w/ 24 x CM fans & shrouds - 2 x Enermax 1500W PSU - MM Extended Ascension Horizon XL-ATX Case - 2 x Koolance 452x2 Res and 4 x D5 pumps - 3 x 24" Acer H243H LCD Nv Surround
And turns it down to reduce stutter.
Quote:
Originally Posted by FS~Phat
When I turn textures to original and trees, buildings to very high my system struggles in London but just about anywhere else with average density buildings its still able to give 70+ FPS with everything maxed out.
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