View Single Post
  #5  
Old 04-28-2012, 07:57 PM
von Pilsner von Pilsner is offline
Approved Member
 
Join Date: Apr 2011
Posts: 377
Default

Quote:
Originally Posted by Madfish View Post
I'd love if the backups would go straight into a subfolder without messing with the extension (as some people may still use the option to not show file extensions).
That is a great idea - I will make the appropriate change!

Quote:
Originally Posted by Madfish View Post
As for the command line tool I'm okay with it. You might want to get input from others though if they are okay with the amount of help available to use it correctly.
I was wondering about that myself, I am not good at GUI design and implimentation....

Quote:
Originally Posted by Madfish View Post
Generally I'd love to see a launcher that let's you adjust the values before applying them.
For full control of each setting you must open the mission up in the full mission builder and adjust the individual sliders there...
Open the mission in the mission builder and do this: http://bobgamehub.blogspot.com/2012/...-of-dover.html

EDIT: As of version 0.2 you can open aiconf.ini and adjust the individual AI values there and the program will use your values and not mine...

Quote:
Originally Posted by Madfish View Post
One more suggestion: would it be possible to set individual planes to higher levels?
I think I understand, it depends on the original mission, if the pilots in the flight have different skill levels they will be converted automatically.

Class Aircraft.SpitfireMkIIa
...
Skill0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill1 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
Skill2 0 0 0 0 0 0 0 0
Skill3 1 1 1 1 1 1 1 1
Skill4 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill5 0.7 0.5 0.5 1 1 0.8 0.5 0.5
Skill6 0 0 0 0 0 0 0 0
the skills will be adjusted to:

Skill0 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63
Skill1 0.32 0.21 0.87 0.75 0.74 0.95 0.90 0.53
Skill2 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43
Skill3 0.93 0.21 0.96 0.95 0.84 1 1 0.63
Skill4 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63
Skill5 0.7 0.5 0.5 1 1 0.8 0.5 0.5 (Notice that this one does NOT get converted)
Skill6 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43

So if the mission designer wanted 1 ace in the flight and 2 rookies you will still end up with 1 ace and 2 rookies.

Thanks for the suggestions, Madfish! I work all weekend, but early this week I will make some changes.

Last edited by von Pilsner; 05-03-2012 at 10:20 PM.
Reply With Quote