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Old 04-25-2012, 03:14 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by bw_wolverine View Post
I believe this is the case.

Red pilots are just going to have to deal with this and try to use tactics.

If you seriously fly red, then you should be circling back by Eastchurch and the Thames estuary climbing to at least 16,000ft and higher before heading into the combat area.

Otherwise, you get what you get.
what a load of bollocks !

where have you ever read/heard anything like that about the historical BoB ? do you really think that allied command told their fighters "dont fly below 6000 meters guys, or the very superior performing 109's will make mince meat of you" or "let all bomber formations get through if they fly below 6000 meters, because we'd like to save your planes for later in the war and we'll try and avoid you engaging the 109's" ? you'r making poor excuses for major technical errors/bugs in the game and suggesting "gaming the game" is somehow a solution

the whole point of a SIMULATION of anything that claims to be a ww2 plane sim is that it should as close as possible SIMULATE the performance relationship between those main fighter aircraft. to willfully handicap the red side and then pretend "its the pilot that matters, not the plane" is a load of nonsense.



Blacksix,

extensive data has been provided to you and 1C for some time now that all hurricanes and spitfire squadrons were provided with 100 octane fuel AT THE START OF THE HISTORICAL BOB DATE, yet MG and 1C still dont seem to understand they have used older 87 octane fuel data and you thereby crippled the hurricanes and spitfires in their engagements with 109's

either cripple the 109 in speed to make both planes wrong (but both equally proportionally reduced in speed compared to historical data), which obviously would be silly, OR GIVE US 100 OCTANE FUEL FOR THE SPITFIRES AND HURRICANES !! frankly, i wouldnt bother bringing out the "post-beta patch" (once the gfx engine performance is fixed, and you are adding game bug fixes) without it, since we might as well all go back to using il2-1946 then

the single most important aspect of a ww2 FLIGHT SIMULATOR is to have the performance characteristics between those competitive fighter aircraft correct, if that isnt the case then dont bother wasting development time on making pretty houses, driving cars, or other elements that ENHANCE the core flightsim aspect of the game. please understand those priorities correctly
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