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Old 04-04-2012, 04:51 PM
Buchon Buchon is offline
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Quote:
Originally Posted by Stefem View Post
Why? to have a flat surface tessellated? bump mapping does not alter geometry
Off course when I said tessellate it mean given it some geometry, this is not Crysis 2

And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques


It could be a fast way to obtain a good detail and release it prior to the final approach, that its Tessellate + Bump-mapping + texture displacement, explained here :

http://www.nvidia.com/object/tessellation.html

Last edited by Buchon; 04-04-2012 at 05:00 PM.
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