Quote:
Originally Posted by adonys
Software is, most of the time, optimized before release. Here are some examples of very complicated software which run fine at release:
- TESV: Skyrim
- Mafia II
Are those enough? or you want more?
Also, both games have HUGE worlds. With hundreds or even thousands of actors (AIs) and objects. Both of above games have also complex game subsystems.
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Sorry, but neither of those are anywhere near as complex as CloD. Nice character animation, sure, but a far stretch from modelling land sea and air and all the complexity and physics of a whole bunch of WWII aircraft and weapons systems.
You'll be telling me they model the ballistics of their pistols next.